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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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<blockquote data-quote="Goonalan" data-source="post: 7937327" data-attributes="member: 16069"><p><strong>#057 Soldiers of Ice by David Cook (Harpers 7) </strong></p><p><strong>Read 7/3/20 to 8/3/20</strong></p><p></p><p>[ATTACH]119307[/ATTACH]</p><p></p><p>Book 7- and that was quick, truth be told I couldn't put it down- I finished the last book early yesterday morning (7.30 AM), went out to do my chores- got back 2 PM and picked up this little guy- 120 pages in by 4 PM. Got back around to it at about 11.30 PM and saw it to the end (just short of the 3 AM). It's a little cracker.</p><p></p><p>The neophyte Harper (Martine) is sent to close a rift to the para-elemental plane of ice (all in a days work), she meets Vil (Ex-Paladin of Torm, he's lost his religion and gone native) and the Vani (bunch of Gnomes- everything you need to GM a lair of these little bad boys). She impresses neither (much). So, Martine, without help, heads on to the rift- she messes up (although she closes the rift)- or else the big bad guy is already on the scene (and now he can't go home). Vreesar, the self-proclaimed Prince of (Evil) Ice (Cream? Dance? -Ice-Baby?) is from this moment on after our heroine (or else the magic stone she's carrying which seals the rift).</p><p></p><p>Martine flees the scene, all the while telling tall-tales (everything is going great!) to her scrying Harper mentor (Jazrac, Wizard ninny). Soon after the Harper Ranger is captured by Gnolls, swiftly married to Hakk the Chief (nice work) and then quizzed (and later kept alive) by Krote (Shaman/Word-Maker Gnoll, best character in the book, although Vil's good too).</p><p></p><p>Then it's chase-capture-escape-chase-capture-escape time, or else something very similar. Vreesar turns up, slaughters Hakk (Gnoll Chief) and makes himself head-honcho. The Vani (Gnomes) are chief suspects for closing the rift- Vreesar wants it open again, if only to invite more of his para-elemental brothers to the party.</p><p></p><p>Martine escapes, with help (sorta), and then the chase really gets going.</p><p></p><p>There are lots of good combat sequences, Vreesar really packs a punch, Vil goes superhero and the Vani turn out to be made of the right-stuff, particularly Jouka in Badger-slayer gimp-suit. Jazrac (Harper Wizard ninny/Mentor) turns up, as it transpires the mage is yeller, although later (somehow) he turns in to a superfly war wizard.</p><p></p><p>So, there's a bit of that- some things, off-screen, seem to happen/change/multiply overnight. To begin with there are a dozen to twenty Gnolls, by the time we get to the end three times as many have already been accounted for- that's odd, but I guess Vreesar's been recruiting. Jazrac has no offensive spells, next stop- Fireballs, Thunderwaves and Magic Missiles (or similar). There's a few of these moments, when things don't quite add up.</p><p></p><p>But, it's well written- we don't spend a warbling age inside the mind (and emotional rag-bag) of anyone in particular, Martine frets- later she gets the bit between her teeth and turns all Sgt-Major, but I like that- she's a tough (strong) lady. Vil, the other half of the love interest (did you guess), likewise does a little light soul-searching, but mostly just gets on with it (falling in love, turning back into a Paladin). It's all very neat, nothing much unexpected but it sails by, and like I say... I was pretty much gripped from start to finish.</p><p></p><p>Nice cliff-hanger chapter endings, much more noticeable here (a common occurrence in this sort of literature after all) but I would keep on telling myself- just finish this chapter and I'll go and peel the spuds, make tea, or bloody-hell-I'm-knackered- I'll go to bed. But I couldn't, I just kept on having to find out what happened next...</p><p></p><p>Really liked it, and there's also lots here to take away.</p><p></p><p>SPOILER- Vil gets killed, and I liked it all the more for it.</p><p></p><p>SPOILER- Krote pals up with Martine in the epilogue- they wander off into the sunset, and I liked it all the more for it.</p><p></p><p>Read.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7937327, member: 16069"] [B]#057 Soldiers of Ice by David Cook (Harpers 7) Read 7/3/20 to 8/3/20[/B] [ATTACH]119307[/ATTACH] Book 7- and that was quick, truth be told I couldn't put it down- I finished the last book early yesterday morning (7.30 AM), went out to do my chores- got back 2 PM and picked up this little guy- 120 pages in by 4 PM. Got back around to it at about 11.30 PM and saw it to the end (just short of the 3 AM). It's a little cracker. The neophyte Harper (Martine) is sent to close a rift to the para-elemental plane of ice (all in a days work), she meets Vil (Ex-Paladin of Torm, he's lost his religion and gone native) and the Vani (bunch of Gnomes- everything you need to GM a lair of these little bad boys). She impresses neither (much). So, Martine, without help, heads on to the rift- she messes up (although she closes the rift)- or else the big bad guy is already on the scene (and now he can't go home). Vreesar, the self-proclaimed Prince of (Evil) Ice (Cream? Dance? -Ice-Baby?) is from this moment on after our heroine (or else the magic stone she's carrying which seals the rift). Martine flees the scene, all the while telling tall-tales (everything is going great!) to her scrying Harper mentor (Jazrac, Wizard ninny). Soon after the Harper Ranger is captured by Gnolls, swiftly married to Hakk the Chief (nice work) and then quizzed (and later kept alive) by Krote (Shaman/Word-Maker Gnoll, best character in the book, although Vil's good too). Then it's chase-capture-escape-chase-capture-escape time, or else something very similar. Vreesar turns up, slaughters Hakk (Gnoll Chief) and makes himself head-honcho. The Vani (Gnomes) are chief suspects for closing the rift- Vreesar wants it open again, if only to invite more of his para-elemental brothers to the party. Martine escapes, with help (sorta), and then the chase really gets going. There are lots of good combat sequences, Vreesar really packs a punch, Vil goes superhero and the Vani turn out to be made of the right-stuff, particularly Jouka in Badger-slayer gimp-suit. Jazrac (Harper Wizard ninny/Mentor) turns up, as it transpires the mage is yeller, although later (somehow) he turns in to a superfly war wizard. So, there's a bit of that- some things, off-screen, seem to happen/change/multiply overnight. To begin with there are a dozen to twenty Gnolls, by the time we get to the end three times as many have already been accounted for- that's odd, but I guess Vreesar's been recruiting. Jazrac has no offensive spells, next stop- Fireballs, Thunderwaves and Magic Missiles (or similar). There's a few of these moments, when things don't quite add up. But, it's well written- we don't spend a warbling age inside the mind (and emotional rag-bag) of anyone in particular, Martine frets- later she gets the bit between her teeth and turns all Sgt-Major, but I like that- she's a tough (strong) lady. Vil, the other half of the love interest (did you guess), likewise does a little light soul-searching, but mostly just gets on with it (falling in love, turning back into a Paladin). It's all very neat, nothing much unexpected but it sails by, and like I say... I was pretty much gripped from start to finish. Nice cliff-hanger chapter endings, much more noticeable here (a common occurrence in this sort of literature after all) but I would keep on telling myself- just finish this chapter and I'll go and peel the spuds, make tea, or bloody-hell-I'm-knackered- I'll go to bed. But I couldn't, I just kept on having to find out what happened next... Really liked it, and there's also lots here to take away. SPOILER- Vil gets killed, and I liked it all the more for it. SPOILER- Krote pals up with Martine in the epilogue- they wander off into the sunset, and I liked it all the more for it. Read. [/QUOTE]
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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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