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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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<blockquote data-quote="Alzrius" data-source="post: 9117422" data-attributes="member: 8461"><p>I'm pretty sure that it was at this point that it became clear that this trilogy was essentially going to be about offing gods left and right. I suspect that I might have been much more invested if it hadn't been for the fact that, as I mentioned before, it was very clearly being done to provide an in-character explanation for why these deities weren't going to be around in 4E.</p><p></p><p>There's a debate to be had with regard to which is the tail and which is the dog when it comes to tabletop RPG campaign worlds and novels set in those worlds, i.e. should the development of the world follow the fiction or vice versa? In this case, the fiction was taking its cues from what the design and development people were laying out, and it showed by how fast the pantheon was being culled. I've mentioned before that kind of corporate directive doesn't <em>have</em> to be an impediment to good storytelling (the Haunted Lands trilogy is very good), but something about the localized way in which gods of a particular pantheon kept getting slaughtered just felt a little too forced for me.</p><p></p><p>Of course, I think part of it was the implication that Lolth had decided that it was time to make the drow pantheon have exactly one god: herself. I can <em>sort</em> of see her going this route, especially since the point of the Silence (from the previous six-book series) was to elevate herself to a greater deity. But while capriciousness is the elan of a Chaotic Evil deity, it still felt a tad too convenient for my liking. Maybe it was because the <em>sava</em> (i.e. chess) game analogy doesn't seem to work when the deity in question is one of chaos and cruelty; chaos doesn't have to mean stupidity, but it usually means overt cheating, and quite often simply upsetting the entire board.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9117422, member: 8461"] I'm pretty sure that it was at this point that it became clear that this trilogy was essentially going to be about offing gods left and right. I suspect that I might have been much more invested if it hadn't been for the fact that, as I mentioned before, it was very clearly being done to provide an in-character explanation for why these deities weren't going to be around in 4E. There's a debate to be had with regard to which is the tail and which is the dog when it comes to tabletop RPG campaign worlds and novels set in those worlds, i.e. should the development of the world follow the fiction or vice versa? In this case, the fiction was taking its cues from what the design and development people were laying out, and it showed by how fast the pantheon was being culled. I've mentioned before that kind of corporate directive doesn't [i]have[/i] to be an impediment to good storytelling (the Haunted Lands trilogy is very good), but something about the localized way in which gods of a particular pantheon kept getting slaughtered just felt a little too forced for me. Of course, I think part of it was the implication that Lolth had decided that it was time to make the drow pantheon have exactly one god: herself. I can [i]sort[/i] of see her going this route, especially since the point of the Silence (from the previous six-book series) was to elevate herself to a greater deity. But while capriciousness is the elan of a Chaotic Evil deity, it still felt a tad too convenient for my liking. Maybe it was because the [i]sava[/i] (i.e. chess) game analogy doesn't seem to work when the deity in question is one of chaos and cruelty; chaos doesn't have to mean stupidity, but it usually means overt cheating, and quite often simply upsetting the entire board. [/QUOTE]
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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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