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<blockquote data-quote="Salamandyr" data-source="post: 6193337" data-attributes="member: 40233"><p>Alaxk, nobody plays for mechanics (Okay, not entirely true, but bear with me). However, the intangibles, things like campaign, player camaraderie, who made the great dip for the game last week-end, vary from house to house, table to table. Our point of similarity is the rules. So, the thing we can all talk about, or argue about, or make jokes about, that everybody can immediately identify, is the rules. </p><p></p><p>And let's add to it...the rules of the game we love are currently being updated, and we've been asked to provide feedback on them, so now we've got even more reasons to discuss the rules among ourselves, and convince each other that our own take is the best one.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6193337, member: 40233"] Alaxk, nobody plays for mechanics (Okay, not entirely true, but bear with me). However, the intangibles, things like campaign, player camaraderie, who made the great dip for the game last week-end, vary from house to house, table to table. Our point of similarity is the rules. So, the thing we can all talk about, or argue about, or make jokes about, that everybody can immediately identify, is the rules. And let's add to it...the rules of the game we love are currently being updated, and we've been asked to provide feedback on them, so now we've got even more reasons to discuss the rules among ourselves, and convince each other that our own take is the best one. [/QUOTE]
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