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I'm ready for Fourth Edition now (a brief manifesto)
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<blockquote data-quote="Balsamic Dragon" data-source="post: 1921512" data-attributes="member: 2433"><p>I could try a different system instead of modifying D&D. I love the Earthdawn game world, and while I dislike the system it does do a lot of the things that I'm looking for. I'm not wild about GURPS, but I haven't checked out the new edition yet. I'm just wondering which would be harder to translate all of my mostly "fluff" books to, a modified D&D or a whole new system...</p><p></p><p>Also, I agree that a lot of my ideas reflect campaign style rather than rules. But the fact is that the rules are playtested using a particular campaign style. The number of expected combats per session, for example, is reflected in how many spells you give to a spellcaster, how many hit points you give to a fighter, how much experience points you earn from combat, and many other facets of the system itself. Challenge ratings are designed with a certain level of magical equipment in mind. So there's a lot more system re-writing than you might think, just based on a change in campaign style.</p><p></p><p>Most of what I want to re-write is the feat system, the combat system and the meta-magic system (and to a certain extent the skill system), I still love D&D and I think that most of it is very well done. I just think it could be made better.</p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 1921512, member: 2433"] I could try a different system instead of modifying D&D. I love the Earthdawn game world, and while I dislike the system it does do a lot of the things that I'm looking for. I'm not wild about GURPS, but I haven't checked out the new edition yet. I'm just wondering which would be harder to translate all of my mostly "fluff" books to, a modified D&D or a whole new system... Also, I agree that a lot of my ideas reflect campaign style rather than rules. But the fact is that the rules are playtested using a particular campaign style. The number of expected combats per session, for example, is reflected in how many spells you give to a spellcaster, how many hit points you give to a fighter, how much experience points you earn from combat, and many other facets of the system itself. Challenge ratings are designed with a certain level of magical equipment in mind. So there's a lot more system re-writing than you might think, just based on a change in campaign style. Most of what I want to re-write is the feat system, the combat system and the meta-magic system (and to a certain extent the skill system), I still love D&D and I think that most of it is very well done. I just think it could be made better. Balsamic Dragon [/QUOTE]
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