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I'm ready for Fourth Edition now (a brief manifesto)
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<blockquote data-quote="Balsamic Dragon" data-source="post: 1921817" data-attributes="member: 2433"><p>This problem can be solved by giving the players more options and improving monster design. This is also why I need to rewrite the whole system, not just change my campaign style and add some house rules. In the fourth edition that I envision, you wouldn't have a monster that was immune to every possible effective attack made by a particular character class. The point would be to force the players to use strategy in coming up with options that _would_ work against the monster, not just sitting in the corner and waiting for the other party members to handle it. </p><p></p><p>After all, the same problem you describe exists in normal D&D games, doesn't it? And does it really make the wizard feel better to know that she took out all those low level monsters easily without any strategy at all, when she can't take part in the fight against the big bad?</p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 1921817, member: 2433"] This problem can be solved by giving the players more options and improving monster design. This is also why I need to rewrite the whole system, not just change my campaign style and add some house rules. In the fourth edition that I envision, you wouldn't have a monster that was immune to every possible effective attack made by a particular character class. The point would be to force the players to use strategy in coming up with options that _would_ work against the monster, not just sitting in the corner and waiting for the other party members to handle it. After all, the same problem you describe exists in normal D&D games, doesn't it? And does it really make the wizard feel better to know that she took out all those low level monsters easily without any strategy at all, when she can't take part in the fight against the big bad? Balsamic Dragon [/QUOTE]
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I'm ready for Fourth Edition now (a brief manifesto)
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