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I'm really hating Constitution right now
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<blockquote data-quote="Dualazi" data-source="post: 7157025" data-attributes="member: 6855537"><p>I'm not sure it's really a choice limiter, to be honest, but honestly a lot of your proposed changes would make it simply the opposite for me; unless I needed it for reliable concentration checks I would ignore it entirely. For better or worse (for worse it sounds like for you) Con is inextricably linked to HP in this edition, which is why it likewise doesn't get any linked skills and no class uses it for an attack stat, which can't be said for any other stat in the game. </p><p></p><p>Endurance as a skill has always had narrative/thematic issues, and really muddles the waters of the already broad survival skill. Also I believe con already affects breathing/starving etc, but if you look at the rules for them they're laughably generous in most cases. I think your average PC can hold their breath for like 1-2 minutes or something, extending quite a bit with more con. It doesn't really matter though because what I was getting around to is that con already affects these things and most don't care because of how rarely they come up and how easily they are negated with magic/gear.</p><p></p><p>The real crux of the issue, cutting to the core of the system, is that the mono-stat attack formula makes this possible. If attacks/spells were reliant, even tangentially, to other stats, then this wouldn't be as prevalent. For example, in 4e the rider abilities on a lot of powers were determined by your secondary stat, and as a result I saw very few people go hard on Con in 4e unless they were a tank. If we had spells whose radius was affected by the mage's strength, or a sneak attack that incorporated strength into the damage, then we'd see a lot more people considering those factors rather than just pumping their main stat and then shuffling the leftovers into Con.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7157025, member: 6855537"] I'm not sure it's really a choice limiter, to be honest, but honestly a lot of your proposed changes would make it simply the opposite for me; unless I needed it for reliable concentration checks I would ignore it entirely. For better or worse (for worse it sounds like for you) Con is inextricably linked to HP in this edition, which is why it likewise doesn't get any linked skills and no class uses it for an attack stat, which can't be said for any other stat in the game. Endurance as a skill has always had narrative/thematic issues, and really muddles the waters of the already broad survival skill. Also I believe con already affects breathing/starving etc, but if you look at the rules for them they're laughably generous in most cases. I think your average PC can hold their breath for like 1-2 minutes or something, extending quite a bit with more con. It doesn't really matter though because what I was getting around to is that con already affects these things and most don't care because of how rarely they come up and how easily they are negated with magic/gear. The real crux of the issue, cutting to the core of the system, is that the mono-stat attack formula makes this possible. If attacks/spells were reliant, even tangentially, to other stats, then this wouldn't be as prevalent. For example, in 4e the rider abilities on a lot of powers were determined by your secondary stat, and as a result I saw very few people go hard on Con in 4e unless they were a tank. If we had spells whose radius was affected by the mage's strength, or a sneak attack that incorporated strength into the damage, then we'd see a lot more people considering those factors rather than just pumping their main stat and then shuffling the leftovers into Con. [/QUOTE]
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I'm really hating Constitution right now
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