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I'm really hating Constitution right now
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<blockquote data-quote="DEFCON 1" data-source="post: 7157398" data-attributes="member: 7006"><p>If they are all new players, then the only one who'd think it was "boring" that everyone had a 14 CON would be you. Because they're going to have so many different and varied abilities to learn, the fact that a single stat in their entire sheet was about the same as the other players won't even trigger a reaction. After all... are they going to react to the fact that they all seem to have the exact same proficiency bonus of +2? Doubt it. And do you find it boring that all the players are all equally skilled in their saving throws, attacks, and skills they are proficient in?</p><p></p><p>And in answer to your question of who is the tough character when everyone goes with a 14 CON? It's the PC with the 18 CON and/or the Toughness feat. The only thing you won't get is the "unhealthy" or "weak" character, but then again... you *are* going to get that anyway based upon the hit dice of the PCs. That wizard or sorcerer with the d6 hit die is going to be the "unhealthy" or "weak" character compared to everyone else because they're still going to have the lowest hit point total even though they might have a 14 CON just like everyone else.</p><p></p><p>Besides... using the CON score itself to denote how healthy a PC is is kinda useless anyway. Heck, if you compare a barbarian with an 8 CON against a wizard with a 14 CON, the barbarian still has more hit points than the wizard every level (11 + 6 each additional level vs 8 + 6 each additional level). So how would you consider the barbarian the "weaker" character, even though his CON modifier is 3 points less? He might be "unhealthy" for a barbarian, but he's still healthier than the wizard. And trying to make sense of this dichotomy in the fluff just makes things go goofy.</p><p></p><p>To know which PC is the weak and unhealthy one? See how the players play their PCs. The one who actually plays their PC as squishy and afraid of blood and not wanting to get hit because they think they bruise too easily and keeps demanding healing is the "weak" one... regardless of what number is under their CON.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7157398, member: 7006"] If they are all new players, then the only one who'd think it was "boring" that everyone had a 14 CON would be you. Because they're going to have so many different and varied abilities to learn, the fact that a single stat in their entire sheet was about the same as the other players won't even trigger a reaction. After all... are they going to react to the fact that they all seem to have the exact same proficiency bonus of +2? Doubt it. And do you find it boring that all the players are all equally skilled in their saving throws, attacks, and skills they are proficient in? And in answer to your question of who is the tough character when everyone goes with a 14 CON? It's the PC with the 18 CON and/or the Toughness feat. The only thing you won't get is the "unhealthy" or "weak" character, but then again... you *are* going to get that anyway based upon the hit dice of the PCs. That wizard or sorcerer with the d6 hit die is going to be the "unhealthy" or "weak" character compared to everyone else because they're still going to have the lowest hit point total even though they might have a 14 CON just like everyone else. Besides... using the CON score itself to denote how healthy a PC is is kinda useless anyway. Heck, if you compare a barbarian with an 8 CON against a wizard with a 14 CON, the barbarian still has more hit points than the wizard every level (11 + 6 each additional level vs 8 + 6 each additional level). So how would you consider the barbarian the "weaker" character, even though his CON modifier is 3 points less? He might be "unhealthy" for a barbarian, but he's still healthier than the wizard. And trying to make sense of this dichotomy in the fluff just makes things go goofy. To know which PC is the weak and unhealthy one? See how the players play their PCs. The one who actually plays their PC as squishy and afraid of blood and not wanting to get hit because they think they bruise too easily and keeps demanding healing is the "weak" one... regardless of what number is under their CON. [/QUOTE]
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