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I'm really hating Constitution right now
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<blockquote data-quote="Hillsy7" data-source="post: 7157411" data-attributes="member: 6689191"><p>It's not that "Your combat is too deadly", it's that they don't have a point of reference - I don't want to die in the first turn is likely to be the immediate thought as soon as you link CON to HP for a new player, because that's what they know and are unlikely to be risk adverse. Experience players may well be comfortable building a glass cannon, new players are more likely to be more reserved in their choices. Hell, an experienced player might WANT to play a character with 6 Charisma, and not as a dump stat, but as a positive character choice.</p><p></p><p>A new player using point buy is going to be adverse to negative modifiers - and will hedge their bets with arrays, using typical dump stat options. Speaking to players and assuring them that you want their characters to be cool and do awesome things with dice will make people look more at their mental stats and feel more comfortable dropping CON to a 10 or 12.....</p><p></p><p> In that case, what are they going to spend their points on? If they look across the table and see a bard and a wizard, the druid might as well sack off WIS and CHA in that case as "they've got them covered". Now if you are asking 1 character at the table to do all the Investigating, and 1 to do all the Persuasion, THEN you've got a problem at the table. Unless you are playing an optimised game where everyone wants to excel at their 1 thing, which means you're not going to get well rounded characters, which means they are going to pick (as someone mentioned) Primary, CON and DEX and to hell with the rest. That's cool if that's the game you're playing, but if you are playing a more social combat orientated game and only 1 character has a high Charisma, that's a problem.</p><p></p><p></p><p>I don't understand this argument. AC is active because its a direct challenge to the GM ("21 to hit?" "Haha, whiff sucker!"). Compare that to just saying, "OK" and subtracting damage from your inflated HP tally. Again, Rolling a Save is active, and thrilling in clutch situations. If players don't know, or don't value, the fact that CON buffing is only 1 of 3 ways to avoid damage, that's either a player choice, or something the GM can actively change.</p><p></p><p>The simple truth is, if there's too much CON in your game, there's not enough Character or social story - and that can be the fault of the GM or the players, or naivety/inexperience - or even just oversight - of both parties.</p><p></p><p>Put it this way....I pencilled out a suite of characters that I can grab whenever I want, one for each class and race. I reckon a full third, at least, had 10 CON. Why? Because when you're building character concepts first, my Halfling sorcerer is a Sherlock Holmes analogue so I'm stacking all 3 mental attributes. My Bard is a swashbuckling mercenary captain who has to be able to be cool, smart, dextrous and athletic........At no point am I thinking about HP because there's a dozen cool things I want to do per turn. By contrast if I'm a dwarf Barbarian, I want to be able to have a dragon bite me three times in a turn and laugh in it's face - which makes crazy CON a positive character choice, not a D&D necessity.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7157411, member: 6689191"] It's not that "Your combat is too deadly", it's that they don't have a point of reference - I don't want to die in the first turn is likely to be the immediate thought as soon as you link CON to HP for a new player, because that's what they know and are unlikely to be risk adverse. Experience players may well be comfortable building a glass cannon, new players are more likely to be more reserved in their choices. Hell, an experienced player might WANT to play a character with 6 Charisma, and not as a dump stat, but as a positive character choice. A new player using point buy is going to be adverse to negative modifiers - and will hedge their bets with arrays, using typical dump stat options. Speaking to players and assuring them that you want their characters to be cool and do awesome things with dice will make people look more at their mental stats and feel more comfortable dropping CON to a 10 or 12..... In that case, what are they going to spend their points on? If they look across the table and see a bard and a wizard, the druid might as well sack off WIS and CHA in that case as "they've got them covered". Now if you are asking 1 character at the table to do all the Investigating, and 1 to do all the Persuasion, THEN you've got a problem at the table. Unless you are playing an optimised game where everyone wants to excel at their 1 thing, which means you're not going to get well rounded characters, which means they are going to pick (as someone mentioned) Primary, CON and DEX and to hell with the rest. That's cool if that's the game you're playing, but if you are playing a more social combat orientated game and only 1 character has a high Charisma, that's a problem. I don't understand this argument. AC is active because its a direct challenge to the GM ("21 to hit?" "Haha, whiff sucker!"). Compare that to just saying, "OK" and subtracting damage from your inflated HP tally. Again, Rolling a Save is active, and thrilling in clutch situations. If players don't know, or don't value, the fact that CON buffing is only 1 of 3 ways to avoid damage, that's either a player choice, or something the GM can actively change. The simple truth is, if there's too much CON in your game, there's not enough Character or social story - and that can be the fault of the GM or the players, or naivety/inexperience - or even just oversight - of both parties. Put it this way....I pencilled out a suite of characters that I can grab whenever I want, one for each class and race. I reckon a full third, at least, had 10 CON. Why? Because when you're building character concepts first, my Halfling sorcerer is a Sherlock Holmes analogue so I'm stacking all 3 mental attributes. My Bard is a swashbuckling mercenary captain who has to be able to be cool, smart, dextrous and athletic........At no point am I thinking about HP because there's a dozen cool things I want to do per turn. By contrast if I'm a dwarf Barbarian, I want to be able to have a dragon bite me three times in a turn and laugh in it's face - which makes crazy CON a positive character choice, not a D&D necessity. [/QUOTE]
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