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I'm really hating Constitution right now
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<blockquote data-quote="Dualazi" data-source="post: 7157771" data-attributes="member: 6855537"><p>Absolutely, the problem is that this should have been a default concern of Wizards when they were making the game, and fixing that now is tantamount to re-writing a huge number of class options. This is an issue with stats from a system-wide viewpoint, while the current topic is focused on the ubiquity of CON, we've had no shortage of discussions relating to dex being too good as well, and it's rooted in the same issue; too many classes have little reason to care about more than 2 stats.</p><p></p><p>Simply spitballing some ideas, I think one of the possible fixes would be to remove stats from hit calculations and simply double prof. bonus. This would lead to slightly lower accuracy in the beginning and slightly more at the end, but would be close enough. This would make it so that only classes that relied heavily on stats for damage, like high level fighters and barbarians, would feel the need to rush their main stat so much. A paladin, whose damage comes heavily from smites, might not mind having a STR of 14 if he knows it won't ruin his accuracy. You'd have to change the requirements for spell-casting though as this would make low int wizards have very few downsides.</p><p></p><p>Keeping with the above, you could use your preferred method of removing con from HP and then there would be a lot less combined pressure to pursue the usual 'builds'.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7157771, member: 6855537"] Absolutely, the problem is that this should have been a default concern of Wizards when they were making the game, and fixing that now is tantamount to re-writing a huge number of class options. This is an issue with stats from a system-wide viewpoint, while the current topic is focused on the ubiquity of CON, we've had no shortage of discussions relating to dex being too good as well, and it's rooted in the same issue; too many classes have little reason to care about more than 2 stats. Simply spitballing some ideas, I think one of the possible fixes would be to remove stats from hit calculations and simply double prof. bonus. This would lead to slightly lower accuracy in the beginning and slightly more at the end, but would be close enough. This would make it so that only classes that relied heavily on stats for damage, like high level fighters and barbarians, would feel the need to rush their main stat so much. A paladin, whose damage comes heavily from smites, might not mind having a STR of 14 if he knows it won't ruin his accuracy. You'd have to change the requirements for spell-casting though as this would make low int wizards have very few downsides. Keeping with the above, you could use your preferred method of removing con from HP and then there would be a lot less combined pressure to pursue the usual 'builds'. [/QUOTE]
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I'm really hating Constitution right now
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