Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm really hating Constitution right now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="staticdrifter" data-source="post: 7157876" data-attributes="member: 6667324"><p>Nothing is wrong with the Constitution Stat except for the game's constant reboot away from role-playing and the insidious idea that it's the DM's job to kill the players.</p><p></p><p>Let's face it... Hasbro (for those who don't know, Hasbro owns D&D) wants to open the game to more, and younger, players. To do this, they have rebooted the game to simplify rules. </p><p>Wizards of the Coast, the previous owners, wanted to expand playership by making the game closer related to their flagship success, Magic: The Gathering, and rebooted the game with MTG-like cards and miniatures rules.</p><p>Before that, they just wanted to capitalize on the "more modules = more money" idea and flooded the game table with hard-cover books.</p><p></p><p>How is this related to Constitution, you ask? Simple. To up the number of players and thereby increase profits, D&D had to become easier to play as a 'table' game. Role-playing became less important than simplification. </p><p>Through the years, the game has become more about fast-paced action with and end-game in sight, than about traversing and exploring rich fantasy realms with unique story lines.</p><p>As such, the experience marker has slowly moved from 50% kills and 50% RP values to about 99% kills and "oh who cares" RP.</p><p>To achieve godhood and impress your friends, you gotta kill stuff, period. To kill more stuff, you gotta survive, period. What's the best way to survive? Stay in the fight long enough to win. How? More hit points.</p><p></p><p>Now, to address the DMing. Once again, more players means more profit, but to insure the big bucks, you gotta sell all the books. Who needs ALL the books? The DM. But, that's a lot of stuff for the DM to remember and consider during the game, lots of pages to sift through when a rule goes awry or some idiot who still thinks this is a role-playing game decides to think about what their doing. The solution? Sell books that are more artwork than rules, and simplify the core mechanic to kill ratios. Now all a DM has to do is toss monster after monster at the players and all they players and monsters) have to do is kill each other. </p><p>So, it has become the DM's job to kill the players and the players job to survive.</p><p></p><p>If you want your players to role-play a rich character in your rich world, the "killing is all important" idea has to go out the window.</p><p></p><p>Develope better storylines, engage your players minds, and give them XP for other things besides kills. Lots of other things besides kills. And to do this, stop trying to kill them at every turn. Give them time to breathe. Give them things to think about.</p><p></p><p>Not buying the bull? Want to keep the kill, kill, kill vibe going in your game? Then do the obvious.</p><p></p><p>Make each player roll 3d6 for stats, 1 at a time, no re-rolling, and place the value in the boxes, in order, from top to bottom and say "that's your character - figure out how to keep him alive for twenty levels"</p><p></p><p>You don't let them pick from an array, you do away with point-buying entirely, and you don't allow them to commit suicide-by-orc so they can try to roll up a better character.</p><p></p><p>Be a DM! Let your players be players! All of you use your imagination more and stop trying to streamline a long-play, role-playing game into a quick-play, action-adventure, friday night video game.</p><p></p><p>Sent from my SAMSUNG-SM-N920A using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="staticdrifter, post: 7157876, member: 6667324"] Nothing is wrong with the Constitution Stat except for the game's constant reboot away from role-playing and the insidious idea that it's the DM's job to kill the players. Let's face it... Hasbro (for those who don't know, Hasbro owns D&D) wants to open the game to more, and younger, players. To do this, they have rebooted the game to simplify rules. Wizards of the Coast, the previous owners, wanted to expand playership by making the game closer related to their flagship success, Magic: The Gathering, and rebooted the game with MTG-like cards and miniatures rules. Before that, they just wanted to capitalize on the "more modules = more money" idea and flooded the game table with hard-cover books. How is this related to Constitution, you ask? Simple. To up the number of players and thereby increase profits, D&D had to become easier to play as a 'table' game. Role-playing became less important than simplification. Through the years, the game has become more about fast-paced action with and end-game in sight, than about traversing and exploring rich fantasy realms with unique story lines. As such, the experience marker has slowly moved from 50% kills and 50% RP values to about 99% kills and "oh who cares" RP. To achieve godhood and impress your friends, you gotta kill stuff, period. To kill more stuff, you gotta survive, period. What's the best way to survive? Stay in the fight long enough to win. How? More hit points. Now, to address the DMing. Once again, more players means more profit, but to insure the big bucks, you gotta sell all the books. Who needs ALL the books? The DM. But, that's a lot of stuff for the DM to remember and consider during the game, lots of pages to sift through when a rule goes awry or some idiot who still thinks this is a role-playing game decides to think about what their doing. The solution? Sell books that are more artwork than rules, and simplify the core mechanic to kill ratios. Now all a DM has to do is toss monster after monster at the players and all they players and monsters) have to do is kill each other. So, it has become the DM's job to kill the players and the players job to survive. If you want your players to role-play a rich character in your rich world, the "killing is all important" idea has to go out the window. Develope better storylines, engage your players minds, and give them XP for other things besides kills. Lots of other things besides kills. And to do this, stop trying to kill them at every turn. Give them time to breathe. Give them things to think about. Not buying the bull? Want to keep the kill, kill, kill vibe going in your game? Then do the obvious. Make each player roll 3d6 for stats, 1 at a time, no re-rolling, and place the value in the boxes, in order, from top to bottom and say "that's your character - figure out how to keep him alive for twenty levels" You don't let them pick from an array, you do away with point-buying entirely, and you don't allow them to commit suicide-by-orc so they can try to roll up a better character. Be a DM! Let your players be players! All of you use your imagination more and stop trying to streamline a long-play, role-playing game into a quick-play, action-adventure, friday night video game. Sent from my SAMSUNG-SM-N920A using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm really hating Constitution right now
Top