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I'm really hating Constitution right now
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<blockquote data-quote="Hillsy7" data-source="post: 7158794" data-attributes="member: 6689191"><p>I kinda disagree with "poor class design"......You're viewing it from 1 perspective, and arguing it remains true for all perspectives.</p><p></p><p>Firstly, if you're character is too MAD your array is basically chosen for you (e.g. a Monk's DEX doesn't add to melee damage instead of STR, only attack rolls), which leads to homogeneous stat arrays if you're effective in combat. That's poor class design. 5e says you should prioritse a couple of stats for your class, and pick between others to round out your character. That's good design, as it allows a core identity plus character variation.</p><p></p><p>Secondly, there is a penalty for maxing Constitution - you're not spending points elsewhere meaning, mechanically speaking, your character is dull. That's a penalty in a Role Playing Game.</p><p></p><p>Thirdly, if your building characters based on the builds of other people in the party, you're optimizing. If you are a standard array Elf Druid, say, with 10 CHA and 8 INT, You ARE missing out on Lore and Social skills, because YOU don't get to do them well. Thematically, you can't read very well and people find you bland. That's potentially huge for the Roleplaying side of things. OK, your <em>Party</em> doesn't suffer for you having naff INT and CHA, but YOU do.</p><p></p><p></p><p>Now, the point is, if none of the above bothers you, or doesn't matter in the game the GM is playing, that's fine. Great. D&D is flexible and can be played many ways. But it does also mean you're optimizing as a group, dumping stats "Covered" by the party, and narrowing your character down to a tuned combat machine. Therefore, the players will likely be completely OK with the lack of other options available, which means the design theory matches their expectations of the game.</p><p></p><p>There's a reason why people complain that the Fighter doesn't have enough class options that are non-combat, because they WANT to get involved in social and not just leave it to the Wizard and Warlock to read and talk to people.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7158794, member: 6689191"] I kinda disagree with "poor class design"......You're viewing it from 1 perspective, and arguing it remains true for all perspectives. Firstly, if you're character is too MAD your array is basically chosen for you (e.g. a Monk's DEX doesn't add to melee damage instead of STR, only attack rolls), which leads to homogeneous stat arrays if you're effective in combat. That's poor class design. 5e says you should prioritse a couple of stats for your class, and pick between others to round out your character. That's good design, as it allows a core identity plus character variation. Secondly, there is a penalty for maxing Constitution - you're not spending points elsewhere meaning, mechanically speaking, your character is dull. That's a penalty in a Role Playing Game. Thirdly, if your building characters based on the builds of other people in the party, you're optimizing. If you are a standard array Elf Druid, say, with 10 CHA and 8 INT, You ARE missing out on Lore and Social skills, because YOU don't get to do them well. Thematically, you can't read very well and people find you bland. That's potentially huge for the Roleplaying side of things. OK, your [I]Party[/I] doesn't suffer for you having naff INT and CHA, but YOU do. Now, the point is, if none of the above bothers you, or doesn't matter in the game the GM is playing, that's fine. Great. D&D is flexible and can be played many ways. But it does also mean you're optimizing as a group, dumping stats "Covered" by the party, and narrowing your character down to a tuned combat machine. Therefore, the players will likely be completely OK with the lack of other options available, which means the design theory matches their expectations of the game. There's a reason why people complain that the Fighter doesn't have enough class options that are non-combat, because they WANT to get involved in social and not just leave it to the Wizard and Warlock to read and talk to people. [/QUOTE]
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