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I'm really hating Constitution right now
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<blockquote data-quote="The Crimson Binome" data-source="post: 7158818" data-attributes="member: 6775031"><p>Your stats are basically chosen for you if you need exactly two good stats and can safely dump everything else, which leads to the current observations of homogenous stat arrays. That's the problem. Rogues need Dex and Con, wizards need Int and Con, warlocks need Charisma and Con, etc. A couple of classes, such as paladins and monks, do actually face a meaningful choice between Constitution and another useful stat. It would be nice if more classes worked that way. </p><p></p><p>As some sort of platonic ideal, if every class benefited equally from every stat, then you actually <em>could</em> build however you wanted without being penalized. If you wanted a fighter that was good at lore or social skills, you wouldn't have to shoot yourself in the foot in order to do so. I'm not sure what sort of benefit could make Intelligence or Charisma as valuable to a fighter as Strength or Dexterity, though.</p><p>That's not a fun choice to offer the player. As a designer, you shouldn't ask the player to choose between being efficient but boring or weak but fun. All characters should be fun.</p><p>And that's a great reason to remove Constitution from the game. If fighters didn't need Strength (or Dex) <em>and</em> Con in order to do their job, then they'd be able to quickly cap out their prime stat and then move on to Int or Charisma or something. It definitely helps if you're not using feats, of course.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7158818, member: 6775031"] Your stats are basically chosen for you if you need exactly two good stats and can safely dump everything else, which leads to the current observations of homogenous stat arrays. That's the problem. Rogues need Dex and Con, wizards need Int and Con, warlocks need Charisma and Con, etc. A couple of classes, such as paladins and monks, do actually face a meaningful choice between Constitution and another useful stat. It would be nice if more classes worked that way. As some sort of platonic ideal, if every class benefited equally from every stat, then you actually [I]could[/I] build however you wanted without being penalized. If you wanted a fighter that was good at lore or social skills, you wouldn't have to shoot yourself in the foot in order to do so. I'm not sure what sort of benefit could make Intelligence or Charisma as valuable to a fighter as Strength or Dexterity, though. That's not a fun choice to offer the player. As a designer, you shouldn't ask the player to choose between being efficient but boring or weak but fun. All characters should be fun. And that's a great reason to remove Constitution from the game. If fighters didn't need Strength (or Dex) [I]and[/I] Con in order to do their job, then they'd be able to quickly cap out their prime stat and then move on to Int or Charisma or something. It definitely helps if you're not using feats, of course. [/QUOTE]
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