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I'm really hating Constitution right now
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<blockquote data-quote="Xeviat" data-source="post: 7159030" data-attributes="member: 57494"><p>Notice, my suggestion wasn't to remove Constitution from the game. My suggestion was to restructure its benefits so that it isn't perceived to be a necessary pick anymore. I saw a wider variety of Con scores in 4E because of the way Con added to Recovery more than HP, and the way Str and Con competed for Fortitude Defense.</p><p></p><p>Thinking towards making the other stats more useful for everyone, maybe if Int, Wis, and Cha had fun and more active things they added to characters, they'd get picked more over Con for classes that don't use them primarily. I think Str and Dex apply to everyone somewhat reasonably (in the newest game I'm running, there's a variety of Str and Dex scores, even with 8s being there in either score).</p><p></p><p>Int could have languages and maybe skills again. I know in 3rd, getting another skill was always a tempting part of Int. I'm not sure what Wis and Cha could do, though.</p><p></p><p>But the best solution may be to play around with subclasses. The more single stat focused characters (not Monk, Paladin, and Ranger) could have subclasses that utilize other ability scores, putting some pressure on Con for second highest ability score status.</p><p></p><p>As for Toughness not being a must pick feat, it isn't a must pick because it's boring and passive. Other feats are cooler. But, mechanically, the choice between Toughness and +2 Con is meaningful: more hp or more HD recovery and better Con saves? Your 14 or 13 (if you have a +1 Con race) stat in standard array isn't so tied up for many character classes. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7159030, member: 57494"] Notice, my suggestion wasn't to remove Constitution from the game. My suggestion was to restructure its benefits so that it isn't perceived to be a necessary pick anymore. I saw a wider variety of Con scores in 4E because of the way Con added to Recovery more than HP, and the way Str and Con competed for Fortitude Defense. Thinking towards making the other stats more useful for everyone, maybe if Int, Wis, and Cha had fun and more active things they added to characters, they'd get picked more over Con for classes that don't use them primarily. I think Str and Dex apply to everyone somewhat reasonably (in the newest game I'm running, there's a variety of Str and Dex scores, even with 8s being there in either score). Int could have languages and maybe skills again. I know in 3rd, getting another skill was always a tempting part of Int. I'm not sure what Wis and Cha could do, though. But the best solution may be to play around with subclasses. The more single stat focused characters (not Monk, Paladin, and Ranger) could have subclasses that utilize other ability scores, putting some pressure on Con for second highest ability score status. As for Toughness not being a must pick feat, it isn't a must pick because it's boring and passive. Other feats are cooler. But, mechanically, the choice between Toughness and +2 Con is meaningful: more hp or more HD recovery and better Con saves? Your 14 or 13 (if you have a +1 Con race) stat in standard array isn't so tied up for many character classes. Sent from my iPhone using Tapatalk [/QUOTE]
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