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I'm really hating Constitution right now
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<blockquote data-quote="Fanaelialae" data-source="post: 7159036" data-attributes="member: 53980"><p>Absolutely. However, as I said above, this might be easier said than done. If your players prefer combat to RP, then it might be challenging to get them to engage with non-combat encounters. You can lead the horse to water, but you can't force him to drink. </p><p></p><p>I agree on adding rather than subtracting from the rules, but my point actually was that I suspect this isn't a problem with a rules solution. I mean, sure, if you attained some hypothetical where the benefits of all the ability scores were perfectly balanced against each other, you might get close (and this is again something easier said than done). Ultimately though, even if you achieved that ideal certain stats would still ultimately be more useful for some builds than others, so if you have optimizers and two or more play the same build then you again can complain that they are too samey. Because it's arguably not a problem (just a style preference). And even if it is a problem for you, what you really need is a social engineering solution, not a rules solution (unless your rules solution is just social engineering in disguise, like awarding non-optimized character bonus experience or something).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7159036, member: 53980"] Absolutely. However, as I said above, this might be easier said than done. If your players prefer combat to RP, then it might be challenging to get them to engage with non-combat encounters. You can lead the horse to water, but you can't force him to drink. I agree on adding rather than subtracting from the rules, but my point actually was that I suspect this isn't a problem with a rules solution. I mean, sure, if you attained some hypothetical where the benefits of all the ability scores were perfectly balanced against each other, you might get close (and this is again something easier said than done). Ultimately though, even if you achieved that ideal certain stats would still ultimately be more useful for some builds than others, so if you have optimizers and two or more play the same build then you again can complain that they are too samey. Because it's arguably not a problem (just a style preference). And even if it is a problem for you, what you really need is a social engineering solution, not a rules solution (unless your rules solution is just social engineering in disguise, like awarding non-optimized character bonus experience or something). [/QUOTE]
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