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I'm really hating Constitution right now
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<blockquote data-quote="Hillsy7" data-source="post: 7159058" data-attributes="member: 6689191"><p>There's more than enough people don't perceive it as a necessary pick - a better question is why your players believe it is necessary. The answer may well be: we like fighting stuff and the extra HP helps - at which point taking their Con away is going to feel unfair, because Con does what they want it to do.</p><p></p><p></p><p>Int, WIs and Cha do have fun and active things the do for a character.....They are called 'Skills' and come with a free bonus perk: Personality.....</p><p><strong></strong></p><p><strong>Fun fact - only 4 skills work off physical stats. 14(!) work off mental stats.</strong></p><p></p><p></p><p>There is already half the game (non-Combat) pressuring Con for stat allocation, not to mention Saving Throws, finding traps, and solving puzzles.</p><p></p><p></p><p></p><p>Look, can we agree that you don't necessarily want to run games that are not Combat orientated, or at least RP light. And that's fine; D&D is flexible enough that you can run it multiple ways, and you can focus on your enjoyment.</p><p></p><p>From that standpoint: what you're actually lamenting is that in all class builds, only 3 stats max contribute to Combat effectiveness, and in several cases, it's just 2. You find that boring. (Again, that's OK, combat is great fun or Descent: Journeys in the Dark wouldn't be a thing). Because: no "Strong Wizard" only "Tough Wizard". Fine. And we can safely assume your players feel the same way because they aren't whining that they wish they had a higher Intelligence, but Con is too dear to them. Because: Splat.....</p><p></p><p>Right. Even then....nerfing Con is probably going to annoy your players unless you replace it with a suitably equivalent bonus from a number of other options. Why? Because they've clearly turned up to kick down doors and dice some monsters with their level 6 party and you've just taken away a dozen HP - giving multiple languages from having a Higher INT isn't going to replace that. Yes a Warlord Style party buff might suffice, or a Cleric keying damage spells off Cha and Healing off Wis, sure. But then you have to ask the question - is this what your players want? They might prefer their crutch of more HP and feel they've got enough options available already. At which point, who's got the problem?</p><p></p><p></p><p>Currently, your 'hatred' of Con isn't grounded in Con itself, but the pressures and preferences you feel are on your players. And hell, if you just wanna dick about with the rules anyway, that's fine too......It's fun and appealing and personalises the game. But fundamentally altering the rules without understanding precise reason why your players and making a specific choice is the wrong way to go about it.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7159058, member: 6689191"] There's more than enough people don't perceive it as a necessary pick - a better question is why your players believe it is necessary. The answer may well be: we like fighting stuff and the extra HP helps - at which point taking their Con away is going to feel unfair, because Con does what they want it to do. Int, WIs and Cha do have fun and active things the do for a character.....They are called 'Skills' and come with a free bonus perk: Personality..... [B] Fun fact - only 4 skills work off physical stats. 14(!) work off mental stats.[/B] There is already half the game (non-Combat) pressuring Con for stat allocation, not to mention Saving Throws, finding traps, and solving puzzles. Look, can we agree that you don't necessarily want to run games that are not Combat orientated, or at least RP light. And that's fine; D&D is flexible enough that you can run it multiple ways, and you can focus on your enjoyment. From that standpoint: what you're actually lamenting is that in all class builds, only 3 stats max contribute to Combat effectiveness, and in several cases, it's just 2. You find that boring. (Again, that's OK, combat is great fun or Descent: Journeys in the Dark wouldn't be a thing). Because: no "Strong Wizard" only "Tough Wizard". Fine. And we can safely assume your players feel the same way because they aren't whining that they wish they had a higher Intelligence, but Con is too dear to them. Because: Splat..... Right. Even then....nerfing Con is probably going to annoy your players unless you replace it with a suitably equivalent bonus from a number of other options. Why? Because they've clearly turned up to kick down doors and dice some monsters with their level 6 party and you've just taken away a dozen HP - giving multiple languages from having a Higher INT isn't going to replace that. Yes a Warlord Style party buff might suffice, or a Cleric keying damage spells off Cha and Healing off Wis, sure. But then you have to ask the question - is this what your players want? They might prefer their crutch of more HP and feel they've got enough options available already. At which point, who's got the problem? Currently, your 'hatred' of Con isn't grounded in Con itself, but the pressures and preferences you feel are on your players. And hell, if you just wanna dick about with the rules anyway, that's fine too......It's fun and appealing and personalises the game. But fundamentally altering the rules without understanding precise reason why your players and making a specific choice is the wrong way to go about it. [/QUOTE]
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