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I'm really hating Constitution right now
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<blockquote data-quote="Hillsy7" data-source="post: 7159470" data-attributes="member: 6689191"><p>Well yes, that's what Backgrounds are for, they're there to round out character.</p><p></p><p>However, the point here isn't something specific, but something more nebulous about what stats can (I won't go as far to say supposed to because that's badwrongfunning - Everyone is entirely entitled to play the game however they want) represent. So while your INT 10 fighter can chat to a Soldier and connect with him, get him to do him a favour, if the Sergeant comes up and threatens arrest because of Section 14 of Faerun law stating "coerscion from a non-military body is considered espionage". There's a hint of Bullshine in the air, but knowing this falls under an Intelligence check as it's not really covered by the Soldier background.</p><p></p><p>Now, with your Fighter is your Sorceror friend who used to work as a spy for a local Baron. He has 15 INT and 16 CHA. So he thinks he can challenge him and can argue on the points of Law (INT). Now, this option is open to the Fighter too, in theory. There's still a decent chance the Fighter will roll higher in an INT check because there's only +2 in it. But realistically, is a Martial Soldier going to be up to speed on the finer points of Law compared to an ex-political spy? With max STR and CON, the Fighter is more likely to Brute his way out of it (or try and use his narrow background perk).</p><p></p><p>It's not about the INT bonus to the roll, but rather that the relevant INT bonuses of the two characters means that the Fighter <strong>would never attempt the roll in the first place.</strong></p><p></p><p>The stats mean more than just chances of success and failure, they are a very basic blueprint of how the character would generally behave, and that is in turn generated from the personality of the character themselves.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7159470, member: 6689191"] Well yes, that's what Backgrounds are for, they're there to round out character. However, the point here isn't something specific, but something more nebulous about what stats can (I won't go as far to say supposed to because that's badwrongfunning - Everyone is entirely entitled to play the game however they want) represent. So while your INT 10 fighter can chat to a Soldier and connect with him, get him to do him a favour, if the Sergeant comes up and threatens arrest because of Section 14 of Faerun law stating "coerscion from a non-military body is considered espionage". There's a hint of Bullshine in the air, but knowing this falls under an Intelligence check as it's not really covered by the Soldier background. Now, with your Fighter is your Sorceror friend who used to work as a spy for a local Baron. He has 15 INT and 16 CHA. So he thinks he can challenge him and can argue on the points of Law (INT). Now, this option is open to the Fighter too, in theory. There's still a decent chance the Fighter will roll higher in an INT check because there's only +2 in it. But realistically, is a Martial Soldier going to be up to speed on the finer points of Law compared to an ex-political spy? With max STR and CON, the Fighter is more likely to Brute his way out of it (or try and use his narrow background perk). It's not about the INT bonus to the roll, but rather that the relevant INT bonuses of the two characters means that the Fighter [B]would never attempt the roll in the first place.[/B] The stats mean more than just chances of success and failure, they are a very basic blueprint of how the character would generally behave, and that is in turn generated from the personality of the character themselves. [/QUOTE]
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