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I'm really hating Constitution right now
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<blockquote data-quote="The Crimson Binome" data-source="post: 7160312" data-attributes="member: 6775031"><p>So now you're arguing that stats <em>are</em> significant, but not <em>mechanically</em> so. You're saying that there's some fundamental difference between Charisma 8 and Charisma 14 that exceeds beyond the reach of the math - that certain stats are inextricably linked to the way you approach the world and the types of decisions you make as a character.</p><p></p><p>I mean, I get what you're saying, but you're also telling people how they should be role-playing their characters. What you're saying sounds a lot like, if a Fighter has a certain number written on their sheet, they shouldn't be allowed to act in a certain way. I can see how you might want or expect that sort of thing, but it's also pretty controversial. Nobody wants another player, or even worse the DM, to tell you that your Intelligence 9 Fighter is too dumb to do the common sense things that you think they should do. </p><p></p><p>Optimization - power gaming - is a valid way of role-playing in a world where failure will doom the world or at least kill you specifically. Characters are generally encouraged to play to their strengths, because if you fail at your role, then everyone dies and it's your fault. Legolas and Gimli get spots in the Fellowship, because this is important and they're the best ones for the job.</p><p></p><p>Is the fate of the world at stake? If not, then you have more freedom to play different characters who are less optimized. Is death the most likely outcome for failure? If not, then you have more freedom to play different characters who are less optimized.</p><p></p><p>Based on observations of published material and other posters on this board, it's not uncommon for high-level characters to be tasked with saving the world, and death is always a looming threat. In those games, players may feel obligated to put points into Con instead of Charisma, and while that's not the only type of game you could play with these rules, it's common enough of a playstyle to lament how much more valuable Constitution is than any of the alternatives.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7160312, member: 6775031"] So now you're arguing that stats [I]are[/I] significant, but not [I]mechanically[/I] so. You're saying that there's some fundamental difference between Charisma 8 and Charisma 14 that exceeds beyond the reach of the math - that certain stats are inextricably linked to the way you approach the world and the types of decisions you make as a character. I mean, I get what you're saying, but you're also telling people how they should be role-playing their characters. What you're saying sounds a lot like, if a Fighter has a certain number written on their sheet, they shouldn't be allowed to act in a certain way. I can see how you might want or expect that sort of thing, but it's also pretty controversial. Nobody wants another player, or even worse the DM, to tell you that your Intelligence 9 Fighter is too dumb to do the common sense things that you think they should do. Optimization - power gaming - is a valid way of role-playing in a world where failure will doom the world or at least kill you specifically. Characters are generally encouraged to play to their strengths, because if you fail at your role, then everyone dies and it's your fault. Legolas and Gimli get spots in the Fellowship, because this is important and they're the best ones for the job. Is the fate of the world at stake? If not, then you have more freedom to play different characters who are less optimized. Is death the most likely outcome for failure? If not, then you have more freedom to play different characters who are less optimized. Based on observations of published material and other posters on this board, it's not uncommon for high-level characters to be tasked with saving the world, and death is always a looming threat. In those games, players may feel obligated to put points into Con instead of Charisma, and while that's not the only type of game you could play with these rules, it's common enough of a playstyle to lament how much more valuable Constitution is than any of the alternatives. [/QUOTE]
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