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I'm really hating Constitution right now
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<blockquote data-quote="Saeviomagy" data-source="post: 7160517" data-attributes="member: 5890"><p>Which is what assisting is for!</p><p></p><p></p><p>No, you roll too low and you don't convince the NPC that you know he can't arrest you. At which point he tries to arrest you because you're not going to be able to cause a fuss. Then you either get arrested or trigger a combat, which most likely results in escalation of charges to resisting arrest and assault, making the investigation difficult...</p><p></p><p>But more generally, while constitution is a stat that directly interacts with taking damage and fighting, it's effectiveness is only being calculated considering combat in a bubble, assuming that it is inevitable, always balanced, and that resting and healing are guaranteed and to spec, AND that those extra hit points are always necessary.</p><p></p><p>A high stat bypassing a trap or removing a single combatant from a combat in a day could outweigh that benefit.</p><p></p><p>Which is more valuable is dependent upon the DM. I would argue that if your point of view is that "only hit point depletion can cause you to fail", then your choices are driven to constitution because your DM isn't exercising the scope of an RPG. That's not necessarily a bad thing, but it does make the 'issue' a campaign problem more than a system problem.</p><p></p><p>Now, that said, constitution has heightened effects on first level characters. Fundamentally, combat at very low levels is orders more deadly than at high levels, and a good constitution mod is deciding whether or not you die in a single hit. That alone may result in the population of characters that have been designed at and played from first level favouring constitution, which IS a system problem, but I don't think overhauling constitution is the fix, I think it's a fundamental flaw in low level combat: instantly dying simply because something got a lucky swing at you is not reflective of the system as a whole.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7160517, member: 5890"] Which is what assisting is for! No, you roll too low and you don't convince the NPC that you know he can't arrest you. At which point he tries to arrest you because you're not going to be able to cause a fuss. Then you either get arrested or trigger a combat, which most likely results in escalation of charges to resisting arrest and assault, making the investigation difficult... But more generally, while constitution is a stat that directly interacts with taking damage and fighting, it's effectiveness is only being calculated considering combat in a bubble, assuming that it is inevitable, always balanced, and that resting and healing are guaranteed and to spec, AND that those extra hit points are always necessary. A high stat bypassing a trap or removing a single combatant from a combat in a day could outweigh that benefit. Which is more valuable is dependent upon the DM. I would argue that if your point of view is that "only hit point depletion can cause you to fail", then your choices are driven to constitution because your DM isn't exercising the scope of an RPG. That's not necessarily a bad thing, but it does make the 'issue' a campaign problem more than a system problem. Now, that said, constitution has heightened effects on first level characters. Fundamentally, combat at very low levels is orders more deadly than at high levels, and a good constitution mod is deciding whether or not you die in a single hit. That alone may result in the population of characters that have been designed at and played from first level favouring constitution, which IS a system problem, but I don't think overhauling constitution is the fix, I think it's a fundamental flaw in low level combat: instantly dying simply because something got a lucky swing at you is not reflective of the system as a whole. [/QUOTE]
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