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Im running my first full game Wednesday! advise?
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<blockquote data-quote="Katana_Geldar" data-source="post: 5259925" data-attributes="member: 85476"><p>Don't be afraid to ask for fivce minutes to sort things out if you become too overwhelmed. I've found saying "You guys talk in-character for five minutes, I need to work something out".</p><p> </p><p>Encounters can get pretty hectic and awkward. Take it slow and make it easy. Dragons and beholders can wait until you are more experienced.</p><p> </p><p>Make sure you take breaks and can judge when to take them.</p><p> </p><p>Don't look up rules in the book mid-game if you think it will stall play. A rule-look up can be a break point if you are not mid-encounter. If you <strong>are</strong> in an encounter, wing it and then look it up after.</p><p> </p><p>Make sure your players understand the authority a GM needs to have in terms of rulings. If someone <strong>does</strong> challenge you, ask them to take it up with you <strong>after the game</strong>.</p><p> </p><p>Never be afraid to say "Yes" and never say "No" when you can say "Yes". There is a difference in refusing outright and sayingf "no, not right now". If you <strong>have</strong> to say no, be sure to acknowledge the idea.</p><p> </p><p>Remember to have fun, if you have the goal of making sure your players have fun then you will always succeed.</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5259925, member: 85476"] Don't be afraid to ask for fivce minutes to sort things out if you become too overwhelmed. I've found saying "You guys talk in-character for five minutes, I need to work something out". Encounters can get pretty hectic and awkward. Take it slow and make it easy. Dragons and beholders can wait until you are more experienced. Make sure you take breaks and can judge when to take them. Don't look up rules in the book mid-game if you think it will stall play. A rule-look up can be a break point if you are not mid-encounter. If you [B]are[/B] in an encounter, wing it and then look it up after. Make sure your players understand the authority a GM needs to have in terms of rulings. If someone [B]does[/B] challenge you, ask them to take it up with you [B]after the game[/B]. Never be afraid to say "Yes" and never say "No" when you can say "Yes". There is a difference in refusing outright and sayingf "no, not right now". If you [B]have[/B] to say no, be sure to acknowledge the idea. Remember to have fun, if you have the goal of making sure your players have fun then you will always succeed. [/QUOTE]
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Im running my first full game Wednesday! advise?
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