Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Im running my first full game Wednesday! advise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5260122" data-attributes="member: 87792"><p>Lots of good general advice above. So I'm going to go for three 4e specific pieces of advice.</p><p> </p><p>1: Encounter/Short Rest/Daily. Bad names for what they are. When plotting and running, think of an encounter as a scene, a short rest as a scene change, and daily as an episode.</p><p> </p><p>2: Fight Scenes. Fight scenes are a centrepiece of 4e. Make sure they aren't static line-fights with the two sides lining up to play patty-cake until one drops. To help, always put in at least one interactive piece of scenery (even if only a window to throw people out of or a camp fire to throw them in). Also make the spaces fairly large. And don't run more types of monster than you can cope with.</p><p> </p><p>3: Skill Challenges are your friend - but don't let them near the players. What they are good for is dealing with improvised plans. In almost any other game system I know, until you get the hang of it you need to work out what each skill check as part of a plan should be. In 4e you just find a level for the plan, guess at the complexity (possibly modifying as the plan goes further off the rails), and mark off a tally chart of each success and failure. DCs are done for you - easy, medium, and hard depending what they are trying. Just don't let the PCs play mechanically to the skill challenge - they are simply a tool for you to very easily handle the mechanics and keep score so you can focus on the interaction or narrative.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5260122, member: 87792"] Lots of good general advice above. So I'm going to go for three 4e specific pieces of advice. 1: Encounter/Short Rest/Daily. Bad names for what they are. When plotting and running, think of an encounter as a scene, a short rest as a scene change, and daily as an episode. 2: Fight Scenes. Fight scenes are a centrepiece of 4e. Make sure they aren't static line-fights with the two sides lining up to play patty-cake until one drops. To help, always put in at least one interactive piece of scenery (even if only a window to throw people out of or a camp fire to throw them in). Also make the spaces fairly large. And don't run more types of monster than you can cope with. 3: Skill Challenges are your friend - but don't let them near the players. What they are good for is dealing with improvised plans. In almost any other game system I know, until you get the hang of it you need to work out what each skill check as part of a plan should be. In 4e you just find a level for the plan, guess at the complexity (possibly modifying as the plan goes further off the rails), and mark off a tally chart of each success and failure. DCs are done for you - easy, medium, and hard depending what they are trying. Just don't let the PCs play mechanically to the skill challenge - they are simply a tool for you to very easily handle the mechanics and keep score so you can focus on the interaction or narrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Im running my first full game Wednesday! advise?
Top