Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Im running my first full game Wednesday! advise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 5262654" data-attributes="member: 56189"><p>Glad to hear it worked out and you all had fun.</p><p></p><p>Please, however, work on creating paragraphs and using commas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The rogue, as a striker, gets a special damage bonus under certain situations. Every striker is different. The rogue's striker damage comes from Sneak Attack, which at 1st-level is an extra 2d6 damage on top of the weapon damage.</p><p></p><p>The other advantage rogues have is high accuracy. Although they may only be hitting for 1d4+3 (although +3 is a bit low, really should be +4 or +5 from an 18 or 20 Dexterity), the dagger is a highly accurate weapon at +3 to hit, and rogues get an extra +1 to that, and are always trying to attack with combat advantage to get sneak attack (another +2 to hit).</p><p></p><p>So rogues will hit far more often than other characters.</p><p></p><p></p><p>Second Wind can only be used once per encounter. It is refreshed like an encounter power, so the characters must have uninterrupted rest (doing nothing strenuous) for at least 5 minutes to get it and their other encounter powers, back.</p><p></p><p>Second Wind is also a standard action which often has the downside of simply delaying a character's death by a turn since the character was unable to do anything else.</p><p></p><p>Cleric healing is a minor action so it can accompany other actions like an attack or encounter or daily power (which may also have healing properties). In addition, Clerics give a bonus to the amount healed from Healer's Lore and their Healing Word. A pretty generic cleric will not only allow you to spend a healing surge to regain your healing surge value back in hit points, but will do roughly 1d6+3 or 4 extra healing on top of that.</p><p></p><p>A character cannot spend a healing surge in combat without an ability or power to trigger it. So using Second Wind is great, and all, but it's only 1/4 of the character's total health that is renewed and only once during the combat. After that, the character must use a potion or power to renew anymore hit points.</p><p></p><p></p><p>There are clerical healing powers that allow you to heal without spending a healing surge, however they're pretty rare and only at higher levels. The cleric's standard heal requires the target to spend a healing surge to get any healing benefit. If they have no surges left, then they're screwed.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5262654, member: 56189"] Glad to hear it worked out and you all had fun. Please, however, work on creating paragraphs and using commas :) The rogue, as a striker, gets a special damage bonus under certain situations. Every striker is different. The rogue's striker damage comes from Sneak Attack, which at 1st-level is an extra 2d6 damage on top of the weapon damage. The other advantage rogues have is high accuracy. Although they may only be hitting for 1d4+3 (although +3 is a bit low, really should be +4 or +5 from an 18 or 20 Dexterity), the dagger is a highly accurate weapon at +3 to hit, and rogues get an extra +1 to that, and are always trying to attack with combat advantage to get sneak attack (another +2 to hit). So rogues will hit far more often than other characters. Second Wind can only be used once per encounter. It is refreshed like an encounter power, so the characters must have uninterrupted rest (doing nothing strenuous) for at least 5 minutes to get it and their other encounter powers, back. Second Wind is also a standard action which often has the downside of simply delaying a character's death by a turn since the character was unable to do anything else. Cleric healing is a minor action so it can accompany other actions like an attack or encounter or daily power (which may also have healing properties). In addition, Clerics give a bonus to the amount healed from Healer's Lore and their Healing Word. A pretty generic cleric will not only allow you to spend a healing surge to regain your healing surge value back in hit points, but will do roughly 1d6+3 or 4 extra healing on top of that. A character cannot spend a healing surge in combat without an ability or power to trigger it. So using Second Wind is great, and all, but it's only 1/4 of the character's total health that is renewed and only once during the combat. After that, the character must use a potion or power to renew anymore hit points. There are clerical healing powers that allow you to heal without spending a healing surge, however they're pretty rare and only at higher levels. The cleric's standard heal requires the target to spend a healing surge to get any healing benefit. If they have no surges left, then they're screwed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Im running my first full game Wednesday! advise?
Top