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I'm seeking advice. How do you encourage players to talk to each other and do stuff?
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<blockquote data-quote="garbagetier" data-source="post: 7833450" data-attributes="member: 7016666"><p>Most of my players prefer to be passive and react to things. They may discuss among themselves when facing the immediate problem, but small talk never occurs.</p><p></p><p>In searching this site for the term "bored" (which my players were tonight because <strong>I BOMBED</strong>) I found this article: <a href="http://lookrobot.co.uk/11-ways-better-roleplayer-safe-work-version/" target="_blank">11 ways to be a better roleplayer, the Safe for Work version - LOOK, ROBOT</a> </p><p></p><p>How would you, as a DM, encourage players to do the things that article suggests without outright sending them the article. The "do stuff" mention really spoke to me. If I think the table is getting quiet or my players bored, I'll inject something into the scene in an attempt to pick it up. Because of this I end up constantly driving. I feel like I am actively writing a choose your own adventure book <em>for them</em> to play rather than writing the story together.</p><p></p><p>Groups I run with more active, extroverted personalities are a breeze. How do I stop failing my current players?</p></blockquote><p></p>
[QUOTE="garbagetier, post: 7833450, member: 7016666"] Most of my players prefer to be passive and react to things. They may discuss among themselves when facing the immediate problem, but small talk never occurs. In searching this site for the term "bored" (which my players were tonight because [B]I BOMBED[/B]) I found this article: [URL="http://lookrobot.co.uk/11-ways-better-roleplayer-safe-work-version/"]11 ways to be a better roleplayer, the Safe for Work version - LOOK, ROBOT[/URL] How would you, as a DM, encourage players to do the things that article suggests without outright sending them the article. The "do stuff" mention really spoke to me. If I think the table is getting quiet or my players bored, I'll inject something into the scene in an attempt to pick it up. Because of this I end up constantly driving. I feel like I am actively writing a choose your own adventure book [I]for them[/I] to play rather than writing the story together. Groups I run with more active, extroverted personalities are a breeze. How do I stop failing my current players? [/QUOTE]
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I'm seeking advice. How do you encourage players to talk to each other and do stuff?
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