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I'm seeking advice. How do you encourage players to talk to each other and do stuff?
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<blockquote data-quote="garbagetier" data-source="post: 7833803" data-attributes="member: 7016666"><p>This is true. I've definitely enabled them to play passively and "listen to the story I'm telling" but we also all get up early in the morning and can only play in the evening on work nights. I may try an internet based game in the future with them to cut down on the required travel time. I've had a lot of success with some of them playing via Google Chat or similar programs. It might be good to try this out. Also, with their permission, record it so I can study and see where I can improve.</p><p></p><p>A big thing that happened last night was I had a weak NPC that wasn't interesting, force-fed information dumps rather than allowed a scene to play out naturally, and I simply wasn't prepared to defend the job-giving NPC's motivation for why they would want to do the job. That on top of their regular passive natures, whew, it was embarrassing. I dropped all the balls.</p><p></p><p></p><p></p><p>I know they are having fun overall, but the current mission they are on has an atrociously weak motivation. I'm actually going to talk with one of them out of game and potentially retcon some of the events from last night. They are not eager to risk their necks for the provided reasons.</p><p></p><p></p><p></p><p>I really need to do that. We jumped in to this game very quickly in the middle of the summer. None ever really took the time to flesh out their character's backgrounds and motivations nor have they since.</p><p></p><p></p><p>I am definitely asking this. Thanks so much.</p></blockquote><p></p>
[QUOTE="garbagetier, post: 7833803, member: 7016666"] This is true. I've definitely enabled them to play passively and "listen to the story I'm telling" but we also all get up early in the morning and can only play in the evening on work nights. I may try an internet based game in the future with them to cut down on the required travel time. I've had a lot of success with some of them playing via Google Chat or similar programs. It might be good to try this out. Also, with their permission, record it so I can study and see where I can improve. A big thing that happened last night was I had a weak NPC that wasn't interesting, force-fed information dumps rather than allowed a scene to play out naturally, and I simply wasn't prepared to defend the job-giving NPC's motivation for why they would want to do the job. That on top of their regular passive natures, whew, it was embarrassing. I dropped all the balls. I know they are having fun overall, but the current mission they are on has an atrociously weak motivation. I'm actually going to talk with one of them out of game and potentially retcon some of the events from last night. They are not eager to risk their necks for the provided reasons. I really need to do that. We jumped in to this game very quickly in the middle of the summer. None ever really took the time to flesh out their character's backgrounds and motivations nor have they since. I am definitely asking this. Thanks so much. [/QUOTE]
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Community
General Tabletop Discussion
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I'm seeking advice. How do you encourage players to talk to each other and do stuff?
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