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I'm Sick Of...(D&D tropes that you can do without)
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<blockquote data-quote="TrippyHippy" data-source="post: 5964601" data-attributes="member: 27252"><p>The peeve I have about Rangers is that they should be fundamentally based on Constitution as their primary stat - but they're not! I mean, Rangers could have all sorts of variations held within their archetype, but if they aren't basically fit (i.e. decent Constitution) then they aren't going to survive. If you have Barbarian as a Culture rather than a Class, incidentally, then you could differentiate between Barbarian Rangers, Barbarian Rogues and Barbarian Fighters...</p><p></p><p>The caster issue is a long standing peeve I have got, inso far that all the best fantasy literature, including Vance's Dying Earth series, have Wizards that are <em>diverse</em>. In the books, they have all got different styles and magical abilities. Why shouldn't Wizards be able to spontaneously cast spells as part of their <em>style</em> too? Why shouldn't they have pacts? <em>Vance's wizards do. </em> Why doesn't D&D's Vancian system? </p><p></p><p>The Priest uberclass thing I can accept, inclusive of Druids, but my peeve is that Paladins are basically occupying the same archetype (Holy warrior) as Clerics - just do it better. If you want to make a more distinct Cleric Class, have them operate more like Druids with lighter armor and more pantheon-related abilities, I guess. You could also integrate Monk-style Mystics and Hermits into this class. Basically, any character who is fundamentally dedicated to worship or a way of life. </p><p></p><p>With regards to the Charisma score, well I find Warlocks and Spontaneous casters contrived as a concept (They should be variations on the Mage class - see above). However, I think there should be feats that allow Mages to base their magic on alternative Ability scores (to Intelligence). So 'Spontaneous Magic (Cha)' could be a feat, as could f'rinstance 'Life Linked Magic (Con)'...</p><p></p><p>The real type of characters that should fit the Charisma slot should be leaders though - Paladins, Bards, Nobles, etc. What single customizable banner you stick them under could be anything, I suppose - but Paladins are the most popular Class.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5964601, member: 27252"] The peeve I have about Rangers is that they should be fundamentally based on Constitution as their primary stat - but they're not! I mean, Rangers could have all sorts of variations held within their archetype, but if they aren't basically fit (i.e. decent Constitution) then they aren't going to survive. If you have Barbarian as a Culture rather than a Class, incidentally, then you could differentiate between Barbarian Rangers, Barbarian Rogues and Barbarian Fighters... The caster issue is a long standing peeve I have got, inso far that all the best fantasy literature, including Vance's Dying Earth series, have Wizards that are [I]diverse[/I]. In the books, they have all got different styles and magical abilities. Why shouldn't Wizards be able to spontaneously cast spells as part of their [I]style[/I] too? Why shouldn't they have pacts? [I]Vance's wizards do. [/I] Why doesn't D&D's Vancian system? The Priest uberclass thing I can accept, inclusive of Druids, but my peeve is that Paladins are basically occupying the same archetype (Holy warrior) as Clerics - just do it better. If you want to make a more distinct Cleric Class, have them operate more like Druids with lighter armor and more pantheon-related abilities, I guess. You could also integrate Monk-style Mystics and Hermits into this class. Basically, any character who is fundamentally dedicated to worship or a way of life. With regards to the Charisma score, well I find Warlocks and Spontaneous casters contrived as a concept (They should be variations on the Mage class - see above). However, I think there should be feats that allow Mages to base their magic on alternative Ability scores (to Intelligence). So 'Spontaneous Magic (Cha)' could be a feat, as could f'rinstance 'Life Linked Magic (Con)'... The real type of characters that should fit the Charisma slot should be leaders though - Paladins, Bards, Nobles, etc. What single customizable banner you stick them under could be anything, I suppose - but Paladins are the most popular Class. [/QUOTE]
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