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I'm sick of Kickstarters
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<blockquote data-quote="MNblockhead" data-source="post: 7014162" data-attributes="member: 6796661"><p>To an extent this may be true (I don't know of any sources of data to confirm or refute your perception). If so, I think it is simply a function of Kickstarter allowing people to take risks and cater to niche markets. There is less of a need to cater to the mainstream. This can go both ways, your 1930s through 60s style pulp-fiction artwork and themes on the one hand to games that bend gender roles on the other. </p><p></p><p>That said, looking at Kickstarter's Prohibited Items list (<a href="https://www.kickstarter.com/rules/prohibited?ref=rules" target="_blank">https://www.kickstarter.com/rules/prohibited?ref=rules</a>), I don't think that you can stray too far from mainstream standards of decency. Just some examples:</p><p></p><p></p><p></p><p>See also, their Community Guidelines (<a href="https://www.kickstarter.com/help/community):" target="_blank">https://www.kickstarter.com/help/community):</a></p><p></p><p></p><p></p><p>Finally, see their blog post in response to a controversy over a "seduction guide" project (<a href="http://www.breitbart.com/big-hollywood/2014/06/04/kickstarter-new-policy-gosnell-wake/):" target="_blank">http://www.breitbart.com/big-hollywood/2014/06/04/kickstarter-new-policy-gosnell-wake/):</a></p><p></p><p></p><p></p><p>So you are not going to see a project for a new release of F.A.T.A.L. ("From Another Time Another Land" on the one hand, or a an RPG based on Valerie Solanas's S.C.U.M. Manifesto (S.C.U.M. = Society for Cutting Up Men). </p><p></p><p>While I strongly support Freedom of Speech, I also support the right of private enterprises to set content guidelines.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7014162, member: 6796661"] To an extent this may be true (I don't know of any sources of data to confirm or refute your perception). If so, I think it is simply a function of Kickstarter allowing people to take risks and cater to niche markets. There is less of a need to cater to the mainstream. This can go both ways, your 1930s through 60s style pulp-fiction artwork and themes on the one hand to games that bend gender roles on the other. That said, looking at Kickstarter's Prohibited Items list ([url]https://www.kickstarter.com/rules/prohibited?ref=rules[/url]), I don't think that you can stray too far from mainstream standards of decency. Just some examples: See also, their Community Guidelines ([url]https://www.kickstarter.com/help/community):[/url] Finally, see their blog post in response to a controversy over a "seduction guide" project ([url]http://www.breitbart.com/big-hollywood/2014/06/04/kickstarter-new-policy-gosnell-wake/):[/url] So you are not going to see a project for a new release of F.A.T.A.L. ("From Another Time Another Land" on the one hand, or a an RPG based on Valerie Solanas's S.C.U.M. Manifesto (S.C.U.M. = Society for Cutting Up Men). While I strongly support Freedom of Speech, I also support the right of private enterprises to set content guidelines. [/QUOTE]
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