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I'm sick of Neutral Good! - or, how to play alignment well?
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<blockquote data-quote="Warden" data-source="post: 1426576" data-attributes="member: 11006"><p>The trick to this one is that she comes from the military (the definition of lawful behaviour in a mortal society) and she's an ex-alcoholic, for which many require a strict program and belief structure in order to beat their old habit. Yet, as a rogue, she cannot be lawful because her skills make her a rebel. Even if she doesn't steal, she's considered a thief. If you play neutral, you would have to play one accepting character and that can become boring for roleplaying a recovering addict. If she walks into a bar, she should be nasty and snap at others rather than understand that others like to have a drink that she must have been too weak-willed to do so. Very boring. You could stick with neutral good on this one and simply play up on the addiction -- you believe in the importance of good but by your own methods; others cannot understand your pain and hardships; you can still play neutral good and be a bitter and aggressive character.</p><p></p><p></p><p></p><p>The aspects of love and wisdom seem more chaotic than lawful as they are expressions of self (and it's highly unlikely that this goddess with have a Book of Love in her churches -- Step 1: Find a nice girl to settle down with...). Without the book of psionics handy, I don't recall if there are alignment restrictions on psions, but I would say that this one would be chaotic good.</p><p></p><p></p><p></p><p>Conspiracy theorist. Having never played the Midnight campaign but hearing stories of it, I would say that making this character a conspiracy theorist would work well. The Shadow touches everything and it must be stopped at all times. You don't agree? Then it got to you too...</p><p></p><p></p><p></p><p>We're working on a project right now that deals specifically with expanding suggestions and possibilities for alignments and using them to create more realistic and interesting characters -- ironically enough, it's called <strong>Campaign Options: Alignment</strong>. One aspect that we worked on and I think might work well for you is <em>triple alignments</em>.</p><p></p><p>Take Serena for example. She could be <em>chaotic lawful good</em>. A follower of a goddess of love and wisdom leads her to a path of individualism, yet her means of achieving her goals is lawful and works well with her psionic powers. She is also a firm believer in the rights of others and is good. This adaptation allows for some conflict in her personality (and with other members of her faith) and creates a more detailed personality just in that section of the character sheet alone.</p><p></p><p>But there is one last suggestion: go with the flow. Alignments are meant as a suggestion, not a box. Just as a chaotic character would refuse to be defined by some step-by-step process, play your characters in a means that feel right to you. Leave that section blank if you want and have your DM fill it in based on what he/she has noticed about your characters.</p></blockquote><p></p>
[QUOTE="Warden, post: 1426576, member: 11006"] The trick to this one is that she comes from the military (the definition of lawful behaviour in a mortal society) and she's an ex-alcoholic, for which many require a strict program and belief structure in order to beat their old habit. Yet, as a rogue, she cannot be lawful because her skills make her a rebel. Even if she doesn't steal, she's considered a thief. If you play neutral, you would have to play one accepting character and that can become boring for roleplaying a recovering addict. If she walks into a bar, she should be nasty and snap at others rather than understand that others like to have a drink that she must have been too weak-willed to do so. Very boring. You could stick with neutral good on this one and simply play up on the addiction -- you believe in the importance of good but by your own methods; others cannot understand your pain and hardships; you can still play neutral good and be a bitter and aggressive character. The aspects of love and wisdom seem more chaotic than lawful as they are expressions of self (and it's highly unlikely that this goddess with have a Book of Love in her churches -- Step 1: Find a nice girl to settle down with...). Without the book of psionics handy, I don't recall if there are alignment restrictions on psions, but I would say that this one would be chaotic good. Conspiracy theorist. Having never played the Midnight campaign but hearing stories of it, I would say that making this character a conspiracy theorist would work well. The Shadow touches everything and it must be stopped at all times. You don't agree? Then it got to you too... We're working on a project right now that deals specifically with expanding suggestions and possibilities for alignments and using them to create more realistic and interesting characters -- ironically enough, it's called [B]Campaign Options: Alignment[/B]. One aspect that we worked on and I think might work well for you is [I]triple alignments[/I]. Take Serena for example. She could be [I]chaotic lawful good[/I]. A follower of a goddess of love and wisdom leads her to a path of individualism, yet her means of achieving her goals is lawful and works well with her psionic powers. She is also a firm believer in the rights of others and is good. This adaptation allows for some conflict in her personality (and with other members of her faith) and creates a more detailed personality just in that section of the character sheet alone. But there is one last suggestion: go with the flow. Alignments are meant as a suggestion, not a box. Just as a chaotic character would refuse to be defined by some step-by-step process, play your characters in a means that feel right to you. Leave that section blank if you want and have your DM fill it in based on what he/she has noticed about your characters. [/QUOTE]
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