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I'm sick of symmetries
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<blockquote data-quote="Li Shenron" data-source="post: 2725771" data-attributes="member: 1465"><p>I guess I am in the minority, but recently I am become bored and annoyed by the "mandatory" symmetry of D&D. If there's a game idea for good characters, immediately there has to be the same correspondent for evil characters, and it better be as symmetric as possible or "it's not fair". Once good and evil are done, there has to be something exactly the same for law and chaos! If there is something related to fire, there has to be something equivalent to water/earth/air, or electricity/sonic/acid/ice...</p><p></p><p>I used to like these sort of things, especially the symmetries in planar cosmologies, but now I feel like it's so futile and it also somewhat lacks imagination. Am I coming to terms with my age, or am I just disillusioned watching too many "Monk" episodes? I don't want to be Monk-ed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I want some stronger asymmetries from now on in my campaigns. I want more things without a similar counterpart, not just with regards to alignment and natural elements but for example also with character races, I want them different!</p><p>I'd let go planar symmetries as well, they seemed great to me once, but now I can't stop thinking about how unnecessary they really are...</p><p></p><p>Rant over <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2725771, member: 1465"] I guess I am in the minority, but recently I am become bored and annoyed by the "mandatory" symmetry of D&D. If there's a game idea for good characters, immediately there has to be the same correspondent for evil characters, and it better be as symmetric as possible or "it's not fair". Once good and evil are done, there has to be something exactly the same for law and chaos! If there is something related to fire, there has to be something equivalent to water/earth/air, or electricity/sonic/acid/ice... I used to like these sort of things, especially the symmetries in planar cosmologies, but now I feel like it's so futile and it also somewhat lacks imagination. Am I coming to terms with my age, or am I just disillusioned watching too many "Monk" episodes? I don't want to be Monk-ed! :p I want some stronger asymmetries from now on in my campaigns. I want more things without a similar counterpart, not just with regards to alignment and natural elements but for example also with character races, I want them different! I'd let go planar symmetries as well, they seemed great to me once, but now I can't stop thinking about how unnecessary they really are... Rant over :D [/QUOTE]
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