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I'm sick of symmetries
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<blockquote data-quote="DamionW" data-source="post: 2730277" data-attributes="member: 18649"><p>As mentioned on my first post, Water -> Ice makes sense on the following levels:</p><p></p><p>1) Water the element opposes Fire the element. Fire/Heat the energy can easily be seen as opposing Ice/Cold. When you add Fire energy, the amount of "coldness" is reduced. When you add Cold energy (assuming Cold is a magical force in itself), the amount of "heat" is reduced.</p><p>2) The most prevalent manifestation of cold damage involves the material ice. The spells Ice Storm and Sleet Storm, hallmarks of the Cold energy subtype spells involve bludgeoning enemies with ice to inflict the cold damage. Ice is composed of the element Water from the four elements, not air and not earth.</p><p></p><p>So in effect, cold energy opposes fire energy equally to water element and cold energy coalesces the element of water into a form that can cause damage.</p><p></p><p>The link between Electricity and Air is weaker, I admit, but it is still stronger than Acid to Earth. The Electricity rationales can be boiled down to such:</p><p></p><p>1) Lightning originates from the sky and travels through the air. When you energize the Element of air, electricity is the most common result in the form of lightning.</p><p>2) Electricty on some level opposes Earth. This is evidenced in Shocking Grasp being easier to target metal armor (composed of the earth element) and the fact that lightning travels from the sky down to damage the ground. Admittedly weaker than the Cold to Fire opposition, but still sensible on some level.</p><p></p><p>Now, what I don't get is how acid either a) coaleces, originates from or energizes the earth element or b) opposes the air element in any way. This to me seems a case of acid and sonic being the leftover energy types and giving acid to earth and leaving sonic outside of the spectrum for meta-game consistency. This is the kind of forced symmetry I feel many object to. I do welcome anyone to disprove my reasoning, however.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2730277, member: 18649"] As mentioned on my first post, Water -> Ice makes sense on the following levels: 1) Water the element opposes Fire the element. Fire/Heat the energy can easily be seen as opposing Ice/Cold. When you add Fire energy, the amount of "coldness" is reduced. When you add Cold energy (assuming Cold is a magical force in itself), the amount of "heat" is reduced. 2) The most prevalent manifestation of cold damage involves the material ice. The spells Ice Storm and Sleet Storm, hallmarks of the Cold energy subtype spells involve bludgeoning enemies with ice to inflict the cold damage. Ice is composed of the element Water from the four elements, not air and not earth. So in effect, cold energy opposes fire energy equally to water element and cold energy coalesces the element of water into a form that can cause damage. The link between Electricity and Air is weaker, I admit, but it is still stronger than Acid to Earth. The Electricity rationales can be boiled down to such: 1) Lightning originates from the sky and travels through the air. When you energize the Element of air, electricity is the most common result in the form of lightning. 2) Electricty on some level opposes Earth. This is evidenced in Shocking Grasp being easier to target metal armor (composed of the earth element) and the fact that lightning travels from the sky down to damage the ground. Admittedly weaker than the Cold to Fire opposition, but still sensible on some level. Now, what I don't get is how acid either a) coaleces, originates from or energizes the earth element or b) opposes the air element in any way. This to me seems a case of acid and sonic being the leftover energy types and giving acid to earth and leaving sonic outside of the spectrum for meta-game consistency. This is the kind of forced symmetry I feel many object to. I do welcome anyone to disprove my reasoning, however. [/QUOTE]
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