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I'm sick to death of dwarves, elves, halflings, and gnomes!
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<blockquote data-quote="Deadguy" data-source="post: 390816" data-attributes="member: 2480"><p>I admit that when I started running 3e, one of the things I <em>really</em> wanted to do was to get away from a world full of demi-humans that aren't really distinct alien races, but instead subsets of human personality and culture. After giving the matter some thought, I got rid of all of them, made humans by far the dominant race, and sprinkled wilder lands with Orcs (of several varieties) and Goblins (made more magical, to distinguish them from the orcs).</p><p></p><p>Since the back history had a major Cataclysm in the past, I had the satisfaction of saying that once there were Elves and Dwarves and Halflings and whatnot, but that they died out during the wars that lead to the Cataclysm! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually no player has complained about the setting (and one of my players runs the same setting for another bunch of players). Instead I encourage them to fold in the cultural and personality traits of the demi-human races into human behavious and origins. So one person plays a rather short man with a fun-loving nature that comes from a travelling background. Some might say he is playing a (3e) Halfling, but he doesn't have to fake being another race, just use the components of their description that he enjoys.</p><p></p><p>As an aside, when the d20 Star Wars came out, I was tempted to try creating a fantasy world that was part of a Galaxy-spanning community, where the races would be those of the Star Wars canon (I know it sounds a little like Dragonstar, but this was before that game!). Basically, I guess, anything to get away from the demi-human stereotypes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 390816, member: 2480"] I admit that when I started running 3e, one of the things I [i]really[/i] wanted to do was to get away from a world full of demi-humans that aren't really distinct alien races, but instead subsets of human personality and culture. After giving the matter some thought, I got rid of all of them, made humans by far the dominant race, and sprinkled wilder lands with Orcs (of several varieties) and Goblins (made more magical, to distinguish them from the orcs). Since the back history had a major Cataclysm in the past, I had the satisfaction of saying that once there were Elves and Dwarves and Halflings and whatnot, but that they died out during the wars that lead to the Cataclysm! ;) Actually no player has complained about the setting (and one of my players runs the same setting for another bunch of players). Instead I encourage them to fold in the cultural and personality traits of the demi-human races into human behavious and origins. So one person plays a rather short man with a fun-loving nature that comes from a travelling background. Some might say he is playing a (3e) Halfling, but he doesn't have to fake being another race, just use the components of their description that he enjoys. As an aside, when the d20 Star Wars came out, I was tempted to try creating a fantasy world that was part of a Galaxy-spanning community, where the races would be those of the Star Wars canon (I know it sounds a little like Dragonstar, but this was before that game!). Basically, I guess, anything to get away from the demi-human stereotypes! :) [/QUOTE]
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I'm sick to death of dwarves, elves, halflings, and gnomes!
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