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I'm sick to death of dwarves, elves, halflings, and gnomes!
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<blockquote data-quote="Celebrim" data-source="post: 394301" data-attributes="member: 4937"><p>Henry: Ok, yes, it is exactly like not wanting to buy the car if the manufacture puts the pedal in the same comfortable position that it has always been in. </p><p></p><p>I think that's the point.</p><p></p><p>Well not exactly, but its halfway there. You see, a car and RPG are both vehicals, but we drive them for entirely different reasons. My wife is saying, "I don't play RPG's to be comfortable." My wife is saying, "When I take trips in my imagination, I'm not just commuting back and forth to the same place." My wife is saying, "When I RP, I want it to be just a little bit... dangerous. I want to cover new ground. I want it to go places that not only I've never been, but I've never even thought of going."</p><p></p><p>So sure, when you buy a car, buy one that is comfortable. But 'safety' isn't exactly as high a priority in an RPG as a car.</p><p></p><p>And another thought to the Dark Sun debate - if the demihumans in Dark Sun were so darned original, why did they have to name them Elves, Dwarves, and Halflings. Face it, all they did was take the tradiational sterotypes and give them new paint jobs. And feral halfling barbarians wasn't even a new concept in D&D - they'd appeared in Dragon article prior to that I'm fairly sure. Heck feral jungle dwelling halfling cannibal barbarians isn't even a new concept in real life. Can you say Pygmies? </p><p></p><p>The whole idea was to make sure that these new concepts would stay safe and familiar and things wouldn't get too scary and strange.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 394301, member: 4937"] Henry: Ok, yes, it is exactly like not wanting to buy the car if the manufacture puts the pedal in the same comfortable position that it has always been in. I think that's the point. Well not exactly, but its halfway there. You see, a car and RPG are both vehicals, but we drive them for entirely different reasons. My wife is saying, "I don't play RPG's to be comfortable." My wife is saying, "When I take trips in my imagination, I'm not just commuting back and forth to the same place." My wife is saying, "When I RP, I want it to be just a little bit... dangerous. I want to cover new ground. I want it to go places that not only I've never been, but I've never even thought of going." So sure, when you buy a car, buy one that is comfortable. But 'safety' isn't exactly as high a priority in an RPG as a car. And another thought to the Dark Sun debate - if the demihumans in Dark Sun were so darned original, why did they have to name them Elves, Dwarves, and Halflings. Face it, all they did was take the tradiational sterotypes and give them new paint jobs. And feral halfling barbarians wasn't even a new concept in D&D - they'd appeared in Dragon article prior to that I'm fairly sure. Heck feral jungle dwelling halfling cannibal barbarians isn't even a new concept in real life. Can you say Pygmies? The whole idea was to make sure that these new concepts would stay safe and familiar and things wouldn't get too scary and strange. [/QUOTE]
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I'm sick to death of dwarves, elves, halflings, and gnomes!
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