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I'm soon going to DM a champain set in the very beginning, me want advice and info
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<blockquote data-quote="fuindordm" data-source="post: 1626260" data-attributes="member: 5435"><p>There are a number of approaches you could take.</p><p></p><p>Looking for inspiration from literature, you could read Tolkien's Silmarillion. This</p><p>covers the history of elves in middle-earth from the beginning of creation, and is</p><p>much more magical and high-fantasy in feel that the Lord of the Rings. Placing</p><p>a campaign so close to the Creation and having the gods closely involved with </p><p>mortals gives things a very high-magic, epic feel.</p><p></p><p>You could also take inspiration from the Bible, making the world much darker</p><p>and more mysterious. In the old testament one gets the impression that things</p><p>are rather free-form; not all the rules had been set forth by God yet, you had</p><p>angels descending, mortals acending, and the attractive idea that in the right</p><p>situations, mortals and divines could negotitate their roles. In this sort of world, one is more likely to find magic in the relics and creations of the first few generations than in spells and arcane tech.</p><p></p><p>You could take inspiration from Moorcock, and have most of the multiverse consist</p><p>of unformed chaos; and even on the prime material plane the rules of existence could vary from place to place. Great heroes could fashion their own realms from the chaos through force of will, and the clash between two such realms could be very interesting.</p><p></p><p>Hope this helps,</p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1626260, member: 5435"] There are a number of approaches you could take. Looking for inspiration from literature, you could read Tolkien's Silmarillion. This covers the history of elves in middle-earth from the beginning of creation, and is much more magical and high-fantasy in feel that the Lord of the Rings. Placing a campaign so close to the Creation and having the gods closely involved with mortals gives things a very high-magic, epic feel. You could also take inspiration from the Bible, making the world much darker and more mysterious. In the old testament one gets the impression that things are rather free-form; not all the rules had been set forth by God yet, you had angels descending, mortals acending, and the attractive idea that in the right situations, mortals and divines could negotitate their roles. In this sort of world, one is more likely to find magic in the relics and creations of the first few generations than in spells and arcane tech. You could take inspiration from Moorcock, and have most of the multiverse consist of unformed chaos; and even on the prime material plane the rules of existence could vary from place to place. Great heroes could fashion their own realms from the chaos through force of will, and the clash between two such realms could be very interesting. Hope this helps, Ben [/QUOTE]
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I'm soon going to DM a champain set in the very beginning, me want advice and info
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