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I'm sorry, your character idea is too awful.
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<blockquote data-quote="Stormborn" data-source="post: 4537687" data-attributes="member: 14041"><p>I have a player who loves to roleplay. She comes up with great characters. They almost always fit the campaign just fine. They are almost always charming dashing sorts, of either gender, who are designed to be the party face and utility person. </p><p></p><p>The problem is: she cannot run these characters in a way that makes her happy. She just cannot roleplay on the fly that kind of personality, and she would far rather attempt to do so, typically making some horrible gaffs along the way,than simply say something like "My PC is going to flatter the guard into letting him speak to the prisoner. >Rolls appropriate skill<." If she would do the latter she would have less frustration.</p><p></p><p>The second problem is that she so focuses on character development and backstory she is often ineffective in combat. That frustrates her as well. This tends to mean a week between sessions of the two of us in heavy IM or e-mail consultation trying to figure out how to "fix" her PCs.</p><p></p><p>She also tends to have various cool abilities and then forgets about them in game or doesnt know how to use them.</p><p></p><p>Note that it is the player who has the initial frustrations, not me or the other players. Thus I now take any PC she brings me and say "Yes, its fine. But can you play it?" I think its starting to work. She is currently playing a somewhat awkward but charming warlock with a high CHA and a low WIS. He charms the tavern wenches, but tends to let one of the other players handle negotiations. </p><p></p><p>Having said that there are several quirky PCs I want to try out but haven't had the chance:</p><p></p><p>For Planescape: Shadrack the Hellforged: Warforged Warlock (N) around 6th level with a mute gnome artificer co-hort. Shad is actually the reincarnation of a former servant of a demon lord who finds himself in his current form due to some questionable wording in a contract about immortality and eternal service. The gnome is actually a cultist, as are all of his other 'followers', of the demon lord trying to bring him back around the evil.</p><p></p><p>For a ship based Eberron game: "Haunt" an Aerenal Elf Dread Necromancer. He never gives his real name,nor indeed says much at all. He is an outcast, possibly a heretic, from one of the noble houses of Aerenal. He is guant to the point of being skeletal,but unusually tough - like he is already being preserved. He keeps his head shaved and paints on it, and his face, a skull and necromantic symbols - the latter of which also trail down his arms and legs. His ears, eye brows, and one nostril are pierced and he wears in them jewelery he has carved from the bones of small creatures he catches and kills. He often gives similar items to those he likes and is, in a lot of ways, very kind in a creppy sort of way. I picture him as part Queequeg and part Spock.</p><p></p><p>And one I have played: </p><p>Fidious ap Gaerth: A heretical angel/ancestor worshiping Paladin from a disgraced order dedicated to wiping out the black dragon that defeated them long ago. He was dirty and unkempt, rarely bathed, and prefered to sleep on the ground. He drank a lot and could, at need, cuss a blue streak. He was tweaked a bit and had lost Kn(nobility) and Diplomacy for Intimidate and Survival. He also had a celestial hound, his childhood pet who had died defending his home from the Order's rivals come back to life, rather than a mount. He was very dedicated to his Code, but I had worked out his Code in detail with the GM before the game started, and very LG - he was not, however, very shiny, nor was he like any of the NPC paladins in the game.</p><p></p><p>EDIT: Oh, I too have wanted to play a member of an traditionally evil race gone Paladin. But in my case it was going to be a Goblin Paladin with a Celestial Dire Bat and Ranged Smite.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4537687, member: 14041"] I have a player who loves to roleplay. She comes up with great characters. They almost always fit the campaign just fine. They are almost always charming dashing sorts, of either gender, who are designed to be the party face and utility person. The problem is: she cannot run these characters in a way that makes her happy. She just cannot roleplay on the fly that kind of personality, and she would far rather attempt to do so, typically making some horrible gaffs along the way,than simply say something like "My PC is going to flatter the guard into letting him speak to the prisoner. >Rolls appropriate skill<." If she would do the latter she would have less frustration. The second problem is that she so focuses on character development and backstory she is often ineffective in combat. That frustrates her as well. This tends to mean a week between sessions of the two of us in heavy IM or e-mail consultation trying to figure out how to "fix" her PCs. She also tends to have various cool abilities and then forgets about them in game or doesnt know how to use them. Note that it is the player who has the initial frustrations, not me or the other players. Thus I now take any PC she brings me and say "Yes, its fine. But can you play it?" I think its starting to work. She is currently playing a somewhat awkward but charming warlock with a high CHA and a low WIS. He charms the tavern wenches, but tends to let one of the other players handle negotiations. Having said that there are several quirky PCs I want to try out but haven't had the chance: For Planescape: Shadrack the Hellforged: Warforged Warlock (N) around 6th level with a mute gnome artificer co-hort. Shad is actually the reincarnation of a former servant of a demon lord who finds himself in his current form due to some questionable wording in a contract about immortality and eternal service. The gnome is actually a cultist, as are all of his other 'followers', of the demon lord trying to bring him back around the evil. For a ship based Eberron game: "Haunt" an Aerenal Elf Dread Necromancer. He never gives his real name,nor indeed says much at all. He is an outcast, possibly a heretic, from one of the noble houses of Aerenal. He is guant to the point of being skeletal,but unusually tough - like he is already being preserved. He keeps his head shaved and paints on it, and his face, a skull and necromantic symbols - the latter of which also trail down his arms and legs. His ears, eye brows, and one nostril are pierced and he wears in them jewelery he has carved from the bones of small creatures he catches and kills. He often gives similar items to those he likes and is, in a lot of ways, very kind in a creppy sort of way. I picture him as part Queequeg and part Spock. And one I have played: Fidious ap Gaerth: A heretical angel/ancestor worshiping Paladin from a disgraced order dedicated to wiping out the black dragon that defeated them long ago. He was dirty and unkempt, rarely bathed, and prefered to sleep on the ground. He drank a lot and could, at need, cuss a blue streak. He was tweaked a bit and had lost Kn(nobility) and Diplomacy for Intimidate and Survival. He also had a celestial hound, his childhood pet who had died defending his home from the Order's rivals come back to life, rather than a mount. He was very dedicated to his Code, but I had worked out his Code in detail with the GM before the game started, and very LG - he was not, however, very shiny, nor was he like any of the NPC paladins in the game. EDIT: Oh, I too have wanted to play a member of an traditionally evil race gone Paladin. But in my case it was going to be a Goblin Paladin with a Celestial Dire Bat and Ranged Smite. [/QUOTE]
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