Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I'm sorry, your character idea is too awful.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hella_Tellah" data-source="post: 4537782" data-attributes="member: 52669"><p>Let me restate the "tone" problem, then. In the current game, the rest of the group said they wanted "monster hunters in the dark and grimy streets of Victorian London." This was among a few other proposals, including a wackier, 4-color superheroes game. The other players are trying to hew to fairly realistic characters and keep the tone dark and gritty. MPD-lad, having signed up for the same game, under the same understanding, made a character that <em>intentionally disrupts</em> that tone. The "charm the squirrel" thing is not an exaggeration--this is how he amused himself while the rest of the group tried to investigate why Werewolves masquerading as a group of Irish priests were taking carriage rides into the forest once a month.</p><p></p><p>Now, when as we're moving to a new game, he's come up with an even wackier character concept. I'm saying no, not so much because I don't want to run a wacky game--I've run them by the dozens--but because all of the other players are taking it seriously, and I don't want them to have their game derailed. Moreover, their characters will probably not want to associate with this character, anyway, so steering him away from that idea will keep tensions at the table a little lighter. Five out of six people at the table want a serious tone; I'm certainly past the stage as a GM where I think I am the god of the table, so it's not just my edict on this one.</p><p></p><p></p><p></p><p>Okay, so you don't like the Storytelling system. Don't play it, then. I like having rules that reward players for acting in-character, and I don't think a game is any less a roleplaying game for having rules that encourage in-character decision-making.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4537782, member: 52669"] Let me restate the "tone" problem, then. In the current game, the rest of the group said they wanted "monster hunters in the dark and grimy streets of Victorian London." This was among a few other proposals, including a wackier, 4-color superheroes game. The other players are trying to hew to fairly realistic characters and keep the tone dark and gritty. MPD-lad, having signed up for the same game, under the same understanding, made a character that [I]intentionally disrupts[/I] that tone. The "charm the squirrel" thing is not an exaggeration--this is how he amused himself while the rest of the group tried to investigate why Werewolves masquerading as a group of Irish priests were taking carriage rides into the forest once a month. Now, when as we're moving to a new game, he's come up with an even wackier character concept. I'm saying no, not so much because I don't want to run a wacky game--I've run them by the dozens--but because all of the other players are taking it seriously, and I don't want them to have their game derailed. Moreover, their characters will probably not want to associate with this character, anyway, so steering him away from that idea will keep tensions at the table a little lighter. Five out of six people at the table want a serious tone; I'm certainly past the stage as a GM where I think I am the god of the table, so it's not just my edict on this one. Okay, so you don't like the Storytelling system. Don't play it, then. I like having rules that reward players for acting in-character, and I don't think a game is any less a roleplaying game for having rules that encourage in-character decision-making. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm sorry, your character idea is too awful.
Top