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I'm sorry, your character idea is too awful.
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<blockquote data-quote="Carpe DM" data-source="post: 4539159" data-attributes="member: 677"><p>Great thread.</p><p></p><p>A few rules we use: </p><p></p><p>1. The Camera rule. The camera follows the action, and that means I do not have to give equal time to people who wander off in order to hog the spotlight. I simply gloss over what happened to them, and get back to the party.</p><p></p><p>2. The Story rule. I tell players in the beginning that they have a duty to the story, and to the other players. You can do *anything you want* in my games, but if it makes the story consistently and purposefully worse, you're out.</p><p></p><p>3. On Chaos. I have always had the most trouble with Chaotic alignments. Not because chaos doesn't mean something, but because players have such a hard time understanding how to play it. Chaos does not mean you can do whatever you want. It does not mean that you are random. It means that you are willing to transgress social norms in order to promote personal freedom.</p><p></p><p>We have an *awesome* game going right now, in which all of the players are evil, and most of them are chaotic. They are freedom fighters, anarchists, fighting against the worst tyranny the world has ever known. The PCs are going to destroy the world, because the alternative is eternal slavery. And they are absolutely evil in their devotion to chaos. Nothing, no moral qualms whatsover, slow them down in their drive to keep the world from being enslaved.</p><p></p><p>-Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 4539159, member: 677"] Great thread. A few rules we use: 1. The Camera rule. The camera follows the action, and that means I do not have to give equal time to people who wander off in order to hog the spotlight. I simply gloss over what happened to them, and get back to the party. 2. The Story rule. I tell players in the beginning that they have a duty to the story, and to the other players. You can do *anything you want* in my games, but if it makes the story consistently and purposefully worse, you're out. 3. On Chaos. I have always had the most trouble with Chaotic alignments. Not because chaos doesn't mean something, but because players have such a hard time understanding how to play it. Chaos does not mean you can do whatever you want. It does not mean that you are random. It means that you are willing to transgress social norms in order to promote personal freedom. We have an *awesome* game going right now, in which all of the players are evil, and most of them are chaotic. They are freedom fighters, anarchists, fighting against the worst tyranny the world has ever known. The PCs are going to destroy the world, because the alternative is eternal slavery. And they are absolutely evil in their devotion to chaos. Nothing, no moral qualms whatsover, slow them down in their drive to keep the world from being enslaved. -Carpe [/QUOTE]
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I'm sorry, your character idea is too awful.
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