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I'm sorry, your character idea is too awful.
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<blockquote data-quote="DrunkonDuty" data-source="post: 4541275" data-attributes="member: 54364"><p>Just started a new game where one of the players decided he wanted a Lawful Evil Paladin of Hextor. No problems there but he made this decision <em>after</em> finding out that the other characters are Chaotic Good do-ers of good deeds types. The paladin's player is a friend of one of the other guys and I've never played with him before. Now there's no reason he can't make it work, after all the Pally is as keen to bring Order to the Wild Coast as the others are keen to stop the orc invaders. Since the campaign will end when the orcs are stopped (ie: before the PCs need to worry about what sort of society to build in the aftermath) it should all be well. But I'm worried it will turn into a Player v. Player thing before that...</p><p> </p><p>Generally I'm harsh. I will disallow characters that will disrupt the tone of the campaign. I feel OK doing this because when someone in our group offers to run a game the game's style is the main thing being offered. So if people don't want a certain game they can say so up front. Once a game is agreed upon I think it's fair for everyone to go along with the consensus. </p><p> </p><p>I also disallow munchkin builds for the obvious reason.</p><p> </p><p></p><p> </p><p>Oh that is so cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4541275, member: 54364"] Just started a new game where one of the players decided he wanted a Lawful Evil Paladin of Hextor. No problems there but he made this decision [I]after[/I] finding out that the other characters are Chaotic Good do-ers of good deeds types. The paladin's player is a friend of one of the other guys and I've never played with him before. Now there's no reason he can't make it work, after all the Pally is as keen to bring Order to the Wild Coast as the others are keen to stop the orc invaders. Since the campaign will end when the orcs are stopped (ie: before the PCs need to worry about what sort of society to build in the aftermath) it should all be well. But I'm worried it will turn into a Player v. Player thing before that... Generally I'm harsh. I will disallow characters that will disrupt the tone of the campaign. I feel OK doing this because when someone in our group offers to run a game the game's style is the main thing being offered. So if people don't want a certain game they can say so up front. Once a game is agreed upon I think it's fair for everyone to go along with the consensus. I also disallow munchkin builds for the obvious reason. Oh that is so cool. :cool: [/QUOTE]
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I'm sorry, your character idea is too awful.
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