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I'm sorry, your character is too good
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<blockquote data-quote="Ahnehnois" data-source="post: 5787760" data-attributes="member: 17106"><p>There's two angles that I saw immediately.</p><p></p><p>The first is that if that kind of min/maxing actually works, it's evidence that the game itself is pretty unbalanced. I've tried to massage the rules to make all ability scores meaningful and all options useful so that isn't feasible. For example, I do charisma-based action points, so the usual charisma dump makes the PC less able to perform heroic feats under pressure. I also try to throw a variety of challanges at the players; diverse combats and equally diverse noncombat situations. If everything is in balance, it's very hard to game the system.</p><p></p><p>The second is that if one PC is simply dominant, I'll almost always correct for it, in-game or out-of-game. If a particular ability is overpowering, I'll take it away. If one PC is lagging behind, some crazy bonus ability or special magic item is headed their way. I also try to counsel the other players on exactly what options best suit their stated concept, and I do a lot to power up everyone's character, which balances things out a bit.</p><p></p><p>***</p><p></p><p>Of course the big thing here is intent. If the player is simply very gung-ho and very detail-oriented, work with that. If he's actively trying to "win" the game or otherwise mess it up, he gets a clear but stern talking to, followed by the boot if he doesn't start playing the game with fairness in mind. I don't have room for that kind of foolishness.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5787760, member: 17106"] There's two angles that I saw immediately. The first is that if that kind of min/maxing actually works, it's evidence that the game itself is pretty unbalanced. I've tried to massage the rules to make all ability scores meaningful and all options useful so that isn't feasible. For example, I do charisma-based action points, so the usual charisma dump makes the PC less able to perform heroic feats under pressure. I also try to throw a variety of challanges at the players; diverse combats and equally diverse noncombat situations. If everything is in balance, it's very hard to game the system. The second is that if one PC is simply dominant, I'll almost always correct for it, in-game or out-of-game. If a particular ability is overpowering, I'll take it away. If one PC is lagging behind, some crazy bonus ability or special magic item is headed their way. I also try to counsel the other players on exactly what options best suit their stated concept, and I do a lot to power up everyone's character, which balances things out a bit. *** Of course the big thing here is intent. If the player is simply very gung-ho and very detail-oriented, work with that. If he's actively trying to "win" the game or otherwise mess it up, he gets a clear but stern talking to, followed by the boot if he doesn't start playing the game with fairness in mind. I don't have room for that kind of foolishness. [/QUOTE]
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