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I'm sorry, your character is too good
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<blockquote data-quote="Celebrim" data-source="post: 5787782" data-attributes="member: 4937"><p>I would point out to him that RAW is not legal in my game and ask him to potentially break the rules we actually use. Many things in RAW are simply not allowed at my table because I don't want to deal with this headache. The good DM in my opinion preemptedly bans everything he doesn't want to deal with. What exactly is on this list depends on the DMs preferences. For me, it's a pretty long list. </p><p></p><p></p><p></p><p>So far, no one has found a way to do this. Potentially, a good rules optimizer could probably do it using a spellcasting class sometime after 10th level, but that would be because well, in RAW, nothing is more broken than straight full spellcaster. If that happened, I would apologize to the character for being shortsighted, thank him for finding the problems, and begin systematically nerfing the offending high level spells. I have done this with low level spells before, but in the one case I had to do it, when the character took the spell I told him it would be on the watch list for dialing down and the problem mechanics I would use to do it. </p><p></p><p></p><p></p><p>No, but like many of my powerful magic items, it would turn out to have significant drawbacks which would be uncovered after certain triggering conditions were met. Really powerful magic items seldom reveal themselves fully until after you've had them for a certain length of time, used them a certain number of times, or successfully used one to kill a certain sort of creature. I believe that this has precedent both in the inspirational source material and in the games history.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5787782, member: 4937"] I would point out to him that RAW is not legal in my game and ask him to potentially break the rules we actually use. Many things in RAW are simply not allowed at my table because I don't want to deal with this headache. The good DM in my opinion preemptedly bans everything he doesn't want to deal with. What exactly is on this list depends on the DMs preferences. For me, it's a pretty long list. So far, no one has found a way to do this. Potentially, a good rules optimizer could probably do it using a spellcasting class sometime after 10th level, but that would be because well, in RAW, nothing is more broken than straight full spellcaster. If that happened, I would apologize to the character for being shortsighted, thank him for finding the problems, and begin systematically nerfing the offending high level spells. I have done this with low level spells before, but in the one case I had to do it, when the character took the spell I told him it would be on the watch list for dialing down and the problem mechanics I would use to do it. No, but like many of my powerful magic items, it would turn out to have significant drawbacks which would be uncovered after certain triggering conditions were met. Really powerful magic items seldom reveal themselves fully until after you've had them for a certain length of time, used them a certain number of times, or successfully used one to kill a certain sort of creature. I believe that this has precedent both in the inspirational source material and in the games history. [/QUOTE]
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