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I'm sorry, your character is too good
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<blockquote data-quote="SkredlitheOgre" data-source="post: 5787824" data-attributes="member: 99513"><p>For me, I'll look things over and if I don't see any serious problems, I'll allow whatever it is. I simply say "If you take Option X, that becomes an option for the bad guys as well." If they still take it, I don't hold back with it.</p><p></p><p>I had a player in my Pathfinder group who bordered on powergamer status. We play with only the Core Rulebook. He asked if he could take <em>gravity bow</em> (from the APG), putting his bow damage up to 2d6 and some other spell (not <em>enlarge person</em> but something like that) to double his size to increase his Strength. I said, 'Sure. But some of the bad guys might have figured that out, too.' He took it anyway.</p><p></p><p>He used it the next fight, wiping out a couple of guys in combat. A couple got away. The combat after that? A couple of the bad guy's archers pulled the same trick. The rest of the party was pissed because <em>they</em> were getting their asses handed to them thanks to the same trick one of their own party members pulled. Especially because said party member had used most of his spells for the day and couldn't use the same trick in return.</p><p></p><p>As for powerful magic items, meh. Unless you're really high level, it'll balance out eventually. Ultimately, if it becomes a real problem, Boccob, God of Magic (or his local equivalent) can show up and demand the item as being too powerful, because the Warlord Taco Spamison is coming after it. That gets rid of the item and gives the party a focus, as the start leveling to meet the Warlord.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5787824, member: 99513"] For me, I'll look things over and if I don't see any serious problems, I'll allow whatever it is. I simply say "If you take Option X, that becomes an option for the bad guys as well." If they still take it, I don't hold back with it. I had a player in my Pathfinder group who bordered on powergamer status. We play with only the Core Rulebook. He asked if he could take [i]gravity bow[/i] (from the APG), putting his bow damage up to 2d6 and some other spell (not [i]enlarge person[/i] but something like that) to double his size to increase his Strength. I said, 'Sure. But some of the bad guys might have figured that out, too.' He took it anyway. He used it the next fight, wiping out a couple of guys in combat. A couple got away. The combat after that? A couple of the bad guy's archers pulled the same trick. The rest of the party was pissed because [i]they[/i] were getting their asses handed to them thanks to the same trick one of their own party members pulled. Especially because said party member had used most of his spells for the day and couldn't use the same trick in return. As for powerful magic items, meh. Unless you're really high level, it'll balance out eventually. Ultimately, if it becomes a real problem, Boccob, God of Magic (or his local equivalent) can show up and demand the item as being too powerful, because the Warlord Taco Spamison is coming after it. That gets rid of the item and gives the party a focus, as the start leveling to meet the Warlord. [/QUOTE]
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I'm sorry, your character is too good
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