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<blockquote data-quote="Thagdal" data-source="post: 5787974" data-attributes="member: 95215"><p>I prefer to handle it out of game. I have no problems with broaching game issues as a group in a friendly manner.</p><p></p><p>I feel handling that sort of stuff by secret in game means players ultimately distrust you as DM, as you're bending world design to fit an out of game objection you may of may not of told them about but they probably know you don't like. </p><p>That's different to the game world handling it (eg the goblins are getting very tired of having their home oiled and burnt and have learnt to build with some flame retardant material.)</p><p></p><p>My games tend to be collaborative things, with as little as possible of needing to enforce rule 0. If one person is ruining the fun for others, they'll stop when they realise (or if so to realise when told the effect).</p><p></p><p>Sometimes, I've had to tell a player, 'I made a mistake by giving you x item/power/spell, can we discuss fixing it'. </p><p></p><p>Games at the LFGS or Cons are different, if DMing one I'm more likely to have firmer rules on what's allowed, but am more tolerant to people whose enjoyment of the game involves min/maxing. If a player, I'll watch, roll my eyes a bit and concentrate on better and more humorous role play.</p></blockquote><p></p>
[QUOTE="Thagdal, post: 5787974, member: 95215"] I prefer to handle it out of game. I have no problems with broaching game issues as a group in a friendly manner. I feel handling that sort of stuff by secret in game means players ultimately distrust you as DM, as you're bending world design to fit an out of game objection you may of may not of told them about but they probably know you don't like. That's different to the game world handling it (eg the goblins are getting very tired of having their home oiled and burnt and have learnt to build with some flame retardant material.) My games tend to be collaborative things, with as little as possible of needing to enforce rule 0. If one person is ruining the fun for others, they'll stop when they realise (or if so to realise when told the effect). Sometimes, I've had to tell a player, 'I made a mistake by giving you x item/power/spell, can we discuss fixing it'. Games at the LFGS or Cons are different, if DMing one I'm more likely to have firmer rules on what's allowed, but am more tolerant to people whose enjoyment of the game involves min/maxing. If a player, I'll watch, roll my eyes a bit and concentrate on better and more humorous role play. [/QUOTE]
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