Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I'm sponsoring a RPG club at my school....now what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voobaha" data-source="post: 323894" data-attributes="member: 2741"><p><strong>recruiting troubles...not likely</strong></p><p></p><p>Seeing as you're located in Hopkinsville, KY, IMHO you're probably not going to have major recruiting problems for your club. I first learned to play D&D as a youngster when I lived in Hopkinsville in the 70s. There was a D&D club in town that met at the local mall that at it's height had 30-40 hardcore members. They were affiliated with the hobby store that used to be in the mall, and had members from throughout the region (who didn't have access to gaming in the smaller towns surrounding Hopkinsville).</p><p></p><p>We were friends of the guy who ran the hobby store, and given the lack of nightlife and cultural pursuits in the area (it's mostly rural), people from as far away as eastern Tennessee would drive to his store to buy hobby stuff. Basically, since there was less to do in small towns, people turned to hobbies, notably D&D and wargaming, to make their own fun.</p><p></p><p>It's likely that between the college students, the "old timers" in the community who used to play in the 70s and their children, you've got a sizable body of potential gaming recruits from on and off campus.</p><p></p><p>Even though there's only about 30,000 residents in Hopkinsville, you might actually have a disproportionate number of closet gamers. As far as intolerant fundies protesting your games, well, there's always going to be a few jerks wherever you go. Given the number of closet gamers lurking in the area, you'll probably not going to have a problem.</p><p></p><p>But hey, you live there, so I'm probably telling you stuff you already know...</p><p></p><p>Some suggestions for your club:</p><p></p><p>Try doing all the things a normal club does (i.e.: have a secretary, occassional meetings w/minutes, a small budget for gaming supplies and snacks, etc).</p><p></p><p>Play more than just D&D 3e to increase the fun and draw in more membership.</p><p></p><p>Run campaigns in which club members rotate taking on the role of DM to vary the experience and further the playing skill of the participants. This has the added benefit of keeping games going if your membership changes suddenly (ex: your DM suddenly quits the club, leaving the campaign high and dry).</p><p></p><p>Do some kind of simple community outreach to sponsor gaming awareness. This could even be doing things for charity, like running a carwash, cleaning up a stretch of highway once a month, or getting sponsors to pay you for gaming non-stop over a weekend. Doing community service is a good way to publicly legitimize your club, and get the college to give you a small budget too.</p><p></p><p>A good way to raise public awareness of gaming is to run exhibition games at the local mall or student union, usually with simple rules and lots of cool visual play aids (miniatures, master maze dungeon floors, sound effects, etc).</p><p></p><p>Combine gaming events with other special events. For example, make on gaming night an "ice cream social" night where everybody makes ice cream sundaes before the game.</p><p></p><p>One final idea: have fundraisers to sponsor the club to travel together as a group to a major gaming convention. You might even get a group hotel rate...</p></blockquote><p></p>
[QUOTE="Voobaha, post: 323894, member: 2741"] [b]recruiting troubles...not likely[/b] Seeing as you're located in Hopkinsville, KY, IMHO you're probably not going to have major recruiting problems for your club. I first learned to play D&D as a youngster when I lived in Hopkinsville in the 70s. There was a D&D club in town that met at the local mall that at it's height had 30-40 hardcore members. They were affiliated with the hobby store that used to be in the mall, and had members from throughout the region (who didn't have access to gaming in the smaller towns surrounding Hopkinsville). We were friends of the guy who ran the hobby store, and given the lack of nightlife and cultural pursuits in the area (it's mostly rural), people from as far away as eastern Tennessee would drive to his store to buy hobby stuff. Basically, since there was less to do in small towns, people turned to hobbies, notably D&D and wargaming, to make their own fun. It's likely that between the college students, the "old timers" in the community who used to play in the 70s and their children, you've got a sizable body of potential gaming recruits from on and off campus. Even though there's only about 30,000 residents in Hopkinsville, you might actually have a disproportionate number of closet gamers. As far as intolerant fundies protesting your games, well, there's always going to be a few jerks wherever you go. Given the number of closet gamers lurking in the area, you'll probably not going to have a problem. But hey, you live there, so I'm probably telling you stuff you already know... Some suggestions for your club: Try doing all the things a normal club does (i.e.: have a secretary, occassional meetings w/minutes, a small budget for gaming supplies and snacks, etc). Play more than just D&D 3e to increase the fun and draw in more membership. Run campaigns in which club members rotate taking on the role of DM to vary the experience and further the playing skill of the participants. This has the added benefit of keeping games going if your membership changes suddenly (ex: your DM suddenly quits the club, leaving the campaign high and dry). Do some kind of simple community outreach to sponsor gaming awareness. This could even be doing things for charity, like running a carwash, cleaning up a stretch of highway once a month, or getting sponsors to pay you for gaming non-stop over a weekend. Doing community service is a good way to publicly legitimize your club, and get the college to give you a small budget too. A good way to raise public awareness of gaming is to run exhibition games at the local mall or student union, usually with simple rules and lots of cool visual play aids (miniatures, master maze dungeon floors, sound effects, etc). Combine gaming events with other special events. For example, make on gaming night an "ice cream social" night where everybody makes ice cream sundaes before the game. One final idea: have fundraisers to sponsor the club to travel together as a group to a major gaming convention. You might even get a group hotel rate... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm sponsoring a RPG club at my school....now what?
Top