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<blockquote data-quote="WayneLigon" data-source="post: 3479170" data-attributes="member: 3649"><p>I have, many time. In fact in the last gaming group I was in we changed the system we were playing because - after one session of System X - one person refused to have anything to do with it, ever again. Rather than lose the player, the GM changed the system. Same characters, same NPC's, same plot, same GM, but the player refused to even discuss playing in System X ever again. </p><p></p><p>Even with house rules, System Y didn't do what I wanted it to do; it didn't have the flexibility or richness that System X had. Yeah, I had a character named the same thing, with the same personality and all, and I made the best of it... but I was still hamstrung because of System Y. Even though I ran System Y for many years and was considered a 'guru' of it, I doubt I'll ever play it again. I might not be so inflexible as the player in my example, but it would take a lot of convincing for me to play System Y. You'd probably have to pay me, in fact, and even then I'd be conscious of just what it didn't do that under System X I could do easily.</p><p></p><p>I still believe that a great GM can make any system worth my time, but he'd have to be truly great - and a personal friend of mine, and be playing with a bunch of personal friends of mine - to make me play certain systems. I've tried several, and found several very lacking, to the point that I'd think long and hard about whether I'd bother playing in a campaign with that system, even if the campaign premise and characters sounded very cool. </p><p></p><p>Earlier versions of D&D are like that to me. With the exception of some map-intesive books, all my 2E stuff went into boxes a few days after I bought 3E (after having started a campaign in it with the pre-release info) and hasn't seen the light of day since. I've tried to sell it on eBay, but auction after auction rolls over with no buyers, even at $5.00 per hardback. I'll probably wind up throwing most of it away if I ever move. </p><p></p><p>And I liked 2E better than 1E. About, oh, four or five years after 2E was released, a friend of mine wanted me to play in a campaign he was a part of. They were using 1E rules, with some house rules. It was like pulling teeth to go backwards like that, unable to use a number of advances I'd come to enjoy and count on. ("What do you mean, I can't be X or Y? Oh, that's right; 1E didn't allow for that"). I kept some 1E stuff for the pure nostalgia value, but most of it was given away or sold off long ago.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3479170, member: 3649"] I have, many time. In fact in the last gaming group I was in we changed the system we were playing because - after one session of System X - one person refused to have anything to do with it, ever again. Rather than lose the player, the GM changed the system. Same characters, same NPC's, same plot, same GM, but the player refused to even discuss playing in System X ever again. Even with house rules, System Y didn't do what I wanted it to do; it didn't have the flexibility or richness that System X had. Yeah, I had a character named the same thing, with the same personality and all, and I made the best of it... but I was still hamstrung because of System Y. Even though I ran System Y for many years and was considered a 'guru' of it, I doubt I'll ever play it again. I might not be so inflexible as the player in my example, but it would take a lot of convincing for me to play System Y. You'd probably have to pay me, in fact, and even then I'd be conscious of just what it didn't do that under System X I could do easily. I still believe that a great GM can make any system worth my time, but he'd have to be truly great - and a personal friend of mine, and be playing with a bunch of personal friends of mine - to make me play certain systems. I've tried several, and found several very lacking, to the point that I'd think long and hard about whether I'd bother playing in a campaign with that system, even if the campaign premise and characters sounded very cool. Earlier versions of D&D are like that to me. With the exception of some map-intesive books, all my 2E stuff went into boxes a few days after I bought 3E (after having started a campaign in it with the pre-release info) and hasn't seen the light of day since. I've tried to sell it on eBay, but auction after auction rolls over with no buyers, even at $5.00 per hardback. I'll probably wind up throwing most of it away if I ever move. And I liked 2E better than 1E. About, oh, four or five years after 2E was released, a friend of mine wanted me to play in a campaign he was a part of. They were using 1E rules, with some house rules. It was like pulling teeth to go backwards like that, unable to use a number of advances I'd come to enjoy and count on. ("What do you mean, I can't be X or Y? Oh, that's right; 1E didn't allow for that"). I kept some 1E stuff for the pure nostalgia value, but most of it was given away or sold off long ago. [/QUOTE]
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