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I'm sure this has been done before....gates/teleports/lots of magic....attracting unwelcome attention...
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<blockquote data-quote="R_J_K75" data-source="post: 8392720" data-attributes="member: 6921294"><p>I seem to remember in 2E FR that gates can become unstable and unpredictable the older they are. Halaster uses gates to other planes and primes to bring monsters into Undermountain. Ive dont recall any firm rules other than the stipulations of how the gate works were determined when they are created, permanent ones at least. Im not positive but I think the 2E book Wizards and Rogues of the Realms had a page or two on gates, one of the FR books from around 95-97 had it somewhere. The teleport spell had a mishap table too, but 5E seems a little more forgiving than I remember of earlier editions. My advice is, if its something you want in your campaign just make up whatever. Magic is unpredictable at best so I wouldnt bother quantifying it any further than when it suits the game have some mishap happen or random monster appear. At the most a short 1d100 table should suit your needs as long as you let spell caster players know that casting certain spells can lead to odd results.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8392720, member: 6921294"] I seem to remember in 2E FR that gates can become unstable and unpredictable the older they are. Halaster uses gates to other planes and primes to bring monsters into Undermountain. Ive dont recall any firm rules other than the stipulations of how the gate works were determined when they are created, permanent ones at least. Im not positive but I think the 2E book Wizards and Rogues of the Realms had a page or two on gates, one of the FR books from around 95-97 had it somewhere. The teleport spell had a mishap table too, but 5E seems a little more forgiving than I remember of earlier editions. My advice is, if its something you want in your campaign just make up whatever. Magic is unpredictable at best so I wouldnt bother quantifying it any further than when it suits the game have some mishap happen or random monster appear. At the most a short 1d100 table should suit your needs as long as you let spell caster players know that casting certain spells can lead to odd results. [/QUOTE]
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Community
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I'm sure this has been done before....gates/teleports/lots of magic....attracting unwelcome attention...
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