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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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<blockquote data-quote="mpwylie" data-source="post: 6918715" data-attributes="member: 6802655"><p>I would say I am on the other side of the fence, I love it when my players come up with clever stuff. The monk using his rods to restrain 1 bad guy is no different than a caster casting a crowd control spell. I would however make it less of a sure thing. Pushing the button is an action and I see no reason why he couldn't push both buttons at once. He does however need to get them in position and the monster is not just gonna stand still to let this happen so I would treat it similar to a grapple. I would tell him that as his action he can attempt to get the rods in place and push the button but the creature is going to grab his arms or the rods and try to stop him. I would have them make an opposed Acrobatics or Athletics check (the monsters choice). It would at that point have nothing to do with the rods so it's his str/dex vs the monsters str dex. If he succeeds the check he is able to get the rods into position and activate them and the creature is restrained. If he fails, he cannot attempt the same thing on the same creature again until the start of the next day as the creature will know what he is up to. Once restrained I would give the creature a check, likely an int or wis check each round to figure out he can press the button to get free. </p><p></p><p>This allows him to use his clever tactic but puts the tactic in line with other crowd control spells and abilities. Past that I would factor this in to my encounter building. In my game I have a stunning fist monk and a wizard that both work hard to stun/paralyze/deal with creatures so I just factor that in and they NEVER fight a solo monster. In the end the player gets rewarded for his cleverness and gets to use their tactic to help win the fight which makes them happy and the encounters are still challenging. Sure, you can stack up the rules to stop it in a totally plausible way but in the end all you have is an upset player that not having fun. Make it reasonable and factor it in and everyone is happy. </p><p></p><p>just my 2cp...</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6918715, member: 6802655"] I would say I am on the other side of the fence, I love it when my players come up with clever stuff. The monk using his rods to restrain 1 bad guy is no different than a caster casting a crowd control spell. I would however make it less of a sure thing. Pushing the button is an action and I see no reason why he couldn't push both buttons at once. He does however need to get them in position and the monster is not just gonna stand still to let this happen so I would treat it similar to a grapple. I would tell him that as his action he can attempt to get the rods in place and push the button but the creature is going to grab his arms or the rods and try to stop him. I would have them make an opposed Acrobatics or Athletics check (the monsters choice). It would at that point have nothing to do with the rods so it's his str/dex vs the monsters str dex. If he succeeds the check he is able to get the rods into position and activate them and the creature is restrained. If he fails, he cannot attempt the same thing on the same creature again until the start of the next day as the creature will know what he is up to. Once restrained I would give the creature a check, likely an int or wis check each round to figure out he can press the button to get free. This allows him to use his clever tactic but puts the tactic in line with other crowd control spells and abilities. Past that I would factor this in to my encounter building. In my game I have a stunning fist monk and a wizard that both work hard to stun/paralyze/deal with creatures so I just factor that in and they NEVER fight a solo monster. In the end the player gets rewarded for his cleverness and gets to use their tactic to help win the fight which makes them happy and the encounters are still challenging. Sure, you can stack up the rules to stop it in a totally plausible way but in the end all you have is an upset player that not having fun. Make it reasonable and factor it in and everyone is happy. just my 2cp... [/QUOTE]
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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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