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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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<blockquote data-quote="Mercule" data-source="post: 6918828" data-attributes="member: 5100"><p>As others have pointed out, it takes an action for <u>each</u> rod to lock into place.</p><p></p><p>As others have pointed out, the player is not the referee and does <u>not</u> get to make rulings. That's <u>explicitly</u> the sole purview of the DM. Player input may be welcomed, but it's optional. (Jerk DMs are another story that can -- and has -- have its own thread.)</p><p></p><p>As others have pointed out, a hit does not indicate "perfect placement" of anything. "Perfect placement", with the intent to cause damage would be a critical hit and maximum damage on the dice. If the intent is to use a weapon in a non-standard way, there is probably some other criteria, but that's close enough.</p><p></p><p>As others have pointed out, restraining is move a function of grappling than of a standard attack.</p><p></p><p>At best, he has an argument for being able to use the two rods to restrain if a) he rolls a critical hit (perfect placement) for <u>both</u> during the same round, b) he opts to use each rod to start a pseudo-grapple <u>instead</u> of doing damage (probably prompting an athletics/acrobatics check for each), <u>and</u> c) the creature is absolutely immobile for two more rounds, while he takes his action to set one each round.</p><p></p><p>If he throws a fit, give him 30 minutes. If he can position two real-world hammers, broomsticks, etc. in such a way that they would actually hold you in place, if they were immovable, then he can start making his case. He still has to contend with the action to set each, which is probably a limiter, in itself. If he can't come up with a way to do it, then he owes you a new D&D book of your choice and/or a pizza, just for being intentionally obtuse.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6918828, member: 5100"] As others have pointed out, it takes an action for [U]each[/U] rod to lock into place. As others have pointed out, the player is not the referee and does [U]not[/U] get to make rulings. That's [U]explicitly[/U] the sole purview of the DM. Player input may be welcomed, but it's optional. (Jerk DMs are another story that can -- and has -- have its own thread.) As others have pointed out, a hit does not indicate "perfect placement" of anything. "Perfect placement", with the intent to cause damage would be a critical hit and maximum damage on the dice. If the intent is to use a weapon in a non-standard way, there is probably some other criteria, but that's close enough. As others have pointed out, restraining is move a function of grappling than of a standard attack. At best, he has an argument for being able to use the two rods to restrain if a) he rolls a critical hit (perfect placement) for [U]both[/U] during the same round, b) he opts to use each rod to start a pseudo-grapple [U]instead[/U] of doing damage (probably prompting an athletics/acrobatics check for each), [U]and[/U] c) the creature is absolutely immobile for two more rounds, while he takes his action to set one each round. If he throws a fit, give him 30 minutes. If he can position two real-world hammers, broomsticks, etc. in such a way that they would actually hold you in place, if they were immovable, then he can start making his case. He still has to contend with the action to set each, which is probably a limiter, in itself. If he can't come up with a way to do it, then he owes you a new D&D book of your choice and/or a pizza, just for being intentionally obtuse. [/QUOTE]
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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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