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*Dungeons & Dragons
I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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<blockquote data-quote="CapnZapp" data-source="post: 6919268" data-attributes="member: 12731"><p>Just because you (and those giving you XP: koga305, AaronOfBarbaria, doctorbadwolf) don't doesn't mean you should trivialize the potential problem. With a creative (but ruthless) player, a pair of immovable rods <em>will</em> become an endless source of headaches for a DM. Trust me on this. </p><p></p><p>While we might debate exactly how big a headache, and exactly how to fix each "abuse attempt" as it happens, why not step back for a second and take a deep breath. </p><p></p><p>By not having the rods in the campaign all problems are instantly solved and every issue magically goes away. To me, that is vastly preferably, and therefore I strongly encourage the OP to do just that.</p><p></p><p>It is much better, quicker and in the long run painless to revert the earlier decision to allow the rods, than to try to handle and contain them in game. Sorry but that is the plain truth, and if you won't say it, I will.</p><p></p><p>PS. Then of course a reasonably argument is "but if the player is willing to go to such lengths to acquire advantages, what says he won't simply find another magic item to use and abuse?" And you'd be right. But the first lithmus test <strong>is precisely to take away his rods</strong>. if he can't accept that, everybody is done a favor of him leaving the group. And if he stays on (as I'm sure everybody hopes he will) he will at least know his DM doesn't take just any crap. </p><p></p><p>The expression <em>nip it in the bud</em> is appropriate here.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6919268, member: 12731"] Just because you (and those giving you XP: koga305, AaronOfBarbaria, doctorbadwolf) don't doesn't mean you should trivialize the potential problem. With a creative (but ruthless) player, a pair of immovable rods [I]will[/I] become an endless source of headaches for a DM. Trust me on this. While we might debate exactly how big a headache, and exactly how to fix each "abuse attempt" as it happens, why not step back for a second and take a deep breath. By not having the rods in the campaign all problems are instantly solved and every issue magically goes away. To me, that is vastly preferably, and therefore I strongly encourage the OP to do just that. It is much better, quicker and in the long run painless to revert the earlier decision to allow the rods, than to try to handle and contain them in game. Sorry but that is the plain truth, and if you won't say it, I will. PS. Then of course a reasonably argument is "but if the player is willing to go to such lengths to acquire advantages, what says he won't simply find another magic item to use and abuse?" And you'd be right. But the first lithmus test [B]is precisely to take away his rods[/B]. if he can't accept that, everybody is done a favor of him leaving the group. And if he stays on (as I'm sure everybody hopes he will) he will at least know his DM doesn't take just any crap. The expression [I]nip it in the bud[/I] is appropriate here. [/QUOTE]
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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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