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General Tabletop Discussion
*Dungeons & Dragons
I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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<blockquote data-quote="happyhermit" data-source="post: 6919810" data-attributes="member: 6834463"><p>No, the rod won't move unless something makes a DC30 strength check or exerts 8000 pounds of force. That doesn't at all mean the door or gate won't budge, it could be pulled away or otherwise destroyed without moving the rod. That is pretty mundane compared to a lot of spells and magic items.</p><p></p><p></p><p></p><p>Wait, you don't let players set traps? The rods make them quicker to create and some new possibilities but that's all.</p><p></p><p></p><p></p><p>That is some really simple on the fly rulings typically, just call it a trap and give it a saving throw if it falls for it, or even an attack roll in some cases.</p><p></p><p></p><p></p><p>DC30 strength check or 8000 pounds of force, and... not seeing it. Sure it can stop a wagon in it's tracks but so can a large iron bar in the road, or a boulder, or a pit.</p><p></p><p></p><p></p><p>And it's fine, the PC is obviously putting their life at risk by jumping into the gullet of a creature large enough to swallow it whole. The creature need not allow this any more than a character with any other sort of magical items or non-magical contraptions that could cause it a world of hurt if inside it's stomach. How does the character get out, after all it doesn't kill the creature, huge gamble that the GM has to allow in the first place by swallowing the PC whole. Then, obviously, the monster can simply move itself off of the rod, after all if it swallowed the rod and a player, it can fit back out.</p><p></p><p></p><p></p><p>Remember, in 5e it is "immovable" in name only, the rods are in no way essential to what you are describing.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6919810, member: 6834463"] No, the rod won't move unless something makes a DC30 strength check or exerts 8000 pounds of force. That doesn't at all mean the door or gate won't budge, it could be pulled away or otherwise destroyed without moving the rod. That is pretty mundane compared to a lot of spells and magic items. Wait, you don't let players set traps? The rods make them quicker to create and some new possibilities but that's all. That is some really simple on the fly rulings typically, just call it a trap and give it a saving throw if it falls for it, or even an attack roll in some cases. DC30 strength check or 8000 pounds of force, and... not seeing it. Sure it can stop a wagon in it's tracks but so can a large iron bar in the road, or a boulder, or a pit. And it's fine, the PC is obviously putting their life at risk by jumping into the gullet of a creature large enough to swallow it whole. The creature need not allow this any more than a character with any other sort of magical items or non-magical contraptions that could cause it a world of hurt if inside it's stomach. How does the character get out, after all it doesn't kill the creature, huge gamble that the GM has to allow in the first place by swallowing the PC whole. Then, obviously, the monster can simply move itself off of the rod, after all if it swallowed the rod and a player, it can fit back out. Remember, in 5e it is "immovable" in name only, the rods are in no way essential to what you are describing. [/QUOTE]
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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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