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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6919833" data-attributes="member: 6701872"><p>I'm glad you decided to offer up some explanation.</p><p>Doesn't seem like a problem to me. There is still the matter of the time it takes to climb via rods, and the matter of balance upon the rod should you try to stand on one while moving the other rather than be in a constant state of hanging one-handed from one rod or the other.</p><p>That's an overstatement of the properties of a rod - forcing it to hold more than 8,000 pounds causes it to deactivate, and it can be moved with a DC 30 strength check besides that. This may have been different in prior editions, but I'd expect anyone to agree with me when I say that advice based on prior-edition rules shouldn't be taken without considering any differences in the present rules.</p><p></p><p>Not without some way to move those great weights in the first place, and I'm not sure exactly how a rod-enabled boulder drop is any different from a hill nearby enabled boulder drop - since both require the boulder (by which I mean whatever great weight is to be dropped), a way to get it into position, and someone in position to enact the drop.</p><p></p><p> There is no "must" here. A DM can choose not to do any wrestling here at all, which is what I do, and just say to their players "This is a game, not a physics simulation designed to test these theories - so we are just going to apply the game rules that cover the situation, and that's it."</p><p></p><p> I believe the issue is attempting to apply real-world physics to the game at all, rather than that doing so with an immovable rod creates undesired outcomes.</p><p>Again, in the 5th edition rules, <em>immovable rods</em> do have conditions under which they yield.</p><p>I've got no headache at all, and I read all your suggestions in the mindset that you were a player at my table devising plans of what to do with the stock of <em>immovable rods</em> your character had just gotten their hands on.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6919833, member: 6701872"] I'm glad you decided to offer up some explanation. Doesn't seem like a problem to me. There is still the matter of the time it takes to climb via rods, and the matter of balance upon the rod should you try to stand on one while moving the other rather than be in a constant state of hanging one-handed from one rod or the other. That's an overstatement of the properties of a rod - forcing it to hold more than 8,000 pounds causes it to deactivate, and it can be moved with a DC 30 strength check besides that. This may have been different in prior editions, but I'd expect anyone to agree with me when I say that advice based on prior-edition rules shouldn't be taken without considering any differences in the present rules. Not without some way to move those great weights in the first place, and I'm not sure exactly how a rod-enabled boulder drop is any different from a hill nearby enabled boulder drop - since both require the boulder (by which I mean whatever great weight is to be dropped), a way to get it into position, and someone in position to enact the drop. There is no "must" here. A DM can choose not to do any wrestling here at all, which is what I do, and just say to their players "This is a game, not a physics simulation designed to test these theories - so we are just going to apply the game rules that cover the situation, and that's it." I believe the issue is attempting to apply real-world physics to the game at all, rather than that doing so with an immovable rod creates undesired outcomes. Again, in the 5th edition rules, [I]immovable rods[/I] do have conditions under which they yield. I've got no headache at all, and I read all your suggestions in the mindset that you were a player at my table devising plans of what to do with the stock of [I]immovable rods[/I] your character had just gotten their hands on. [/QUOTE]
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I'm the DM and a player is trying to abuse the Immovable Rod. Advice?
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