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I'm thinking of going back to 2e!
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3608319" data-attributes="member: 22882"><p>While I strongly dislike C&C (largely because it is more like AD&D), it *would* be much easier to convert to than 3e - as others have said, all you really need to do for, say, NPCs is swap Thac0 and AC and assign some Primes.</p><p></p><p>For me, converting to a system I can stomach (*not* 3e D&D, btw; there's too much else better on the market, including closely related systems) is worth the extra trouble. Thus, if I were to do Dark Sun, I would take the time to convert the material to FATE/Spirit of the Century, Mutants & Masterminds or Star Wars Saga.</p><p></p><p>I can certainly understand becoming dissatisfied with D&D 3e, especially for the more out-there 2e settings like Ravenloft and Dark Sun - but that doesn't mean the only option is to use the old rules or a more polished facsimile thereof.</p><p></p><p>FATE/Spirit of the Century would be a quick rewrite, because the system is simple enough you can do most 'stat blocks' on the fly once you're familiar with it. It's essentially impossible to 'convert' D&D stats of any edition into it, however, and it requires a pretty significant break with the style of play of D&D. Of the 2e settings, I think it would be very good for Ravenloft and Spelljammer.</p><p></p><p>Mutants & Masterminds is a supers system loosely based on d20; like most supers systems, it's really a generic system with a built-in genre to get around. It's not very tactical and very fast to play, but conversion would be a monumental undertaking. Once the conversion was complete, however, it would be a beaut for Dark Sun, Spelljammer and Planescape.</p><p></p><p>Star Wars Saga is pretty much D&D 3e+++++. Most of the really troublesome aspects (wealth-by-level and its relation to CR, loooooong combats, long and fiddly character creation, immense escalation of power by high-level characters) are removed. It would be good for Spelljammer, and can handle any D&D setting by using 3.5 stats. A modified form of the Dark Side rules would work well for both Dark Sun (defilers) and Ravenloft (corruption by the Demiplane of Dread).</p><p></p><p>Castles & Crusades: Very AD&Dish system, but upgraded with some more sensible design choices (roll high on d20, class tweaks and a basic skill system). Fast. Not flexible. Conversion from 2e is almost automatic.</p><p></p><p>FATE/Spirit of the Century: Very light, fast (once you adjust to the different style of play) and flexible, both in character creation and in play. Not at all like D&D. Conversion is impossible, but recreation from concepts is trivially simple.</p><p></p><p>Mutants and Masterminds: Very fast in play, comparatively slow in character creation, very flexible. Good for settings with lots of oddball options. Conversion from either 2e or 3e would be long and difficult.</p><p></p><p>Star Wars Saga: Faster in play than 3e or high level AD&D, slower than M&M or FATE/SotC. Moderate character creation time. Moderately flexible (better than any version of D&D, less so than M&M or FATE/SotC). 2e conversion the same or slightly easier than for 3e D&D. Conversion from 3e about like converting 2e to C&C.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3608319, member: 22882"] While I strongly dislike C&C (largely because it is more like AD&D), it *would* be much easier to convert to than 3e - as others have said, all you really need to do for, say, NPCs is swap Thac0 and AC and assign some Primes. For me, converting to a system I can stomach (*not* 3e D&D, btw; there's too much else better on the market, including closely related systems) is worth the extra trouble. Thus, if I were to do Dark Sun, I would take the time to convert the material to FATE/Spirit of the Century, Mutants & Masterminds or Star Wars Saga. I can certainly understand becoming dissatisfied with D&D 3e, especially for the more out-there 2e settings like Ravenloft and Dark Sun - but that doesn't mean the only option is to use the old rules or a more polished facsimile thereof. FATE/Spirit of the Century would be a quick rewrite, because the system is simple enough you can do most 'stat blocks' on the fly once you're familiar with it. It's essentially impossible to 'convert' D&D stats of any edition into it, however, and it requires a pretty significant break with the style of play of D&D. Of the 2e settings, I think it would be very good for Ravenloft and Spelljammer. Mutants & Masterminds is a supers system loosely based on d20; like most supers systems, it's really a generic system with a built-in genre to get around. It's not very tactical and very fast to play, but conversion would be a monumental undertaking. Once the conversion was complete, however, it would be a beaut for Dark Sun, Spelljammer and Planescape. Star Wars Saga is pretty much D&D 3e+++++. Most of the really troublesome aspects (wealth-by-level and its relation to CR, loooooong combats, long and fiddly character creation, immense escalation of power by high-level characters) are removed. It would be good for Spelljammer, and can handle any D&D setting by using 3.5 stats. A modified form of the Dark Side rules would work well for both Dark Sun (defilers) and Ravenloft (corruption by the Demiplane of Dread). Castles & Crusades: Very AD&Dish system, but upgraded with some more sensible design choices (roll high on d20, class tweaks and a basic skill system). Fast. Not flexible. Conversion from 2e is almost automatic. FATE/Spirit of the Century: Very light, fast (once you adjust to the different style of play) and flexible, both in character creation and in play. Not at all like D&D. Conversion is impossible, but recreation from concepts is trivially simple. Mutants and Masterminds: Very fast in play, comparatively slow in character creation, very flexible. Good for settings with lots of oddball options. Conversion from either 2e or 3e would be long and difficult. Star Wars Saga: Faster in play than 3e or high level AD&D, slower than M&M or FATE/SotC. Moderate character creation time. Moderately flexible (better than any version of D&D, less so than M&M or FATE/SotC). 2e conversion the same or slightly easier than for 3e D&D. Conversion from 3e about like converting 2e to C&C. [/QUOTE]
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