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I'm thinking of going back to 2e!
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<blockquote data-quote="Treebore" data-source="post: 3614227" data-attributes="member: 10177"><p>Well, then using your very same evidence of proof, my experiences don't support yours any more than yours do mine. Plus I have also been playing for 20+ years, played from one end of the US to the other, and back again, and even noticed it at last years GenCon.</p><p></p><p></p><p>I also agree that the OP will do fine and have great fun with 2E. The only reason he should consider using C&C's SIEGE engine is to make it easier for him to use 3E monsters, etc... in his 2E game. Like I do. Because other than my using the SIEGE engine and classes of C&C I use 2E as my main gaming resource. With 1E modules being second, and my pulling house rules and monsters from 3E being third.</p><p></p><p>So I would say my "C&C game" is primarily a C&C/2E hybrid, with a heavy use of 1E mods, and a half dozen or so rules lifted from 3E, and using monsters, spells, magic items, etc... as desired from 3E as well.</p><p></p><p>If he is not interested in keeping his books for both systems easily viable with each other, than there is no reason to look at C&C. </p><p></p><p>My main reason for looking at C&C in the first place, after burn out, was my hopes of making my hundreds of old D&D edition books and modules easily useable again, with the 150+ 3E D&D books staying useable as well. C&C helped me achieve those goals.</p><p></p><p>So the OP should only look at C&C if those goals sound desireable to him.</p><p></p><p>Plus the C&C Quickstart PDF should be available as a free download at trolllord.com any day now. That will give anyone a good idea as to whether or not they should look into C&C even more.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3614227, member: 10177"] Well, then using your very same evidence of proof, my experiences don't support yours any more than yours do mine. Plus I have also been playing for 20+ years, played from one end of the US to the other, and back again, and even noticed it at last years GenCon. I also agree that the OP will do fine and have great fun with 2E. The only reason he should consider using C&C's SIEGE engine is to make it easier for him to use 3E monsters, etc... in his 2E game. Like I do. Because other than my using the SIEGE engine and classes of C&C I use 2E as my main gaming resource. With 1E modules being second, and my pulling house rules and monsters from 3E being third. So I would say my "C&C game" is primarily a C&C/2E hybrid, with a heavy use of 1E mods, and a half dozen or so rules lifted from 3E, and using monsters, spells, magic items, etc... as desired from 3E as well. If he is not interested in keeping his books for both systems easily viable with each other, than there is no reason to look at C&C. My main reason for looking at C&C in the first place, after burn out, was my hopes of making my hundreds of old D&D edition books and modules easily useable again, with the 150+ 3E D&D books staying useable as well. C&C helped me achieve those goals. So the OP should only look at C&C if those goals sound desireable to him. Plus the C&C Quickstart PDF should be available as a free download at trolllord.com any day now. That will give anyone a good idea as to whether or not they should look into C&C even more. [/QUOTE]
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