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*Dungeons & Dragons
I'm thinking of going with a homebrew cosmology here.
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<blockquote data-quote="mhacdebhandia" data-source="post: 1696606" data-attributes="member: 18832"><p>Indeed. If you want to use specific outsider races in your campaign, then it's easy enough to use only those planes which feature outsider races. The same goes for deities; you need only use those planes which actually have deities from your world associated with them, usually by alignment.</p><p></p><p>You don't need to use a ring of planes, either. The Great Wheel's planes follow an alignment-based shading - from Good through Lawful Good to Law, from Law through Lawful Evil to Evil, from Evil through Chaotic Evil to Chaos, from Chaos through Chaotic Good to Good. If you take out the planes that allow for this shading - Arcadia, the connection between LG Mount Celestia and LN Mechanus, being one of them - then there's no reason to maintain the Wheel.</p><p></p><p>Instead they could float without connection to each other, or perhaps "likeminded" planes could be clustered together. If the conflict between baatezu and tanar'ri is not important in your campaign, there's no reason to have the Abyss and the Nine Hells themselves opposed, so you could have a "hell cluster" with perhaps a few connecting demiplanes - the domains of powerful gods, demon princes or devil lords? - or even one of the full planes from the Great Wheel, like the Grey Waste, in between. For example, if the Abyss and the Nine Hells are not necessarily the destination of evil souls in your campaign, the Grey Waste makes an excellent "Hell" poised between the two, and the classical Underworld vibe of the plane makes for an unusual afterlife of punishment.</p><p></p><p>Similarly, the Beastlands need not necessarily have the same associations with goodness it has by being between Arborea and Elysium on the Great Wheel; in the absence of the Outlands, and with animals having a natural alignment of neutral, it could be the True Neutral plane - representing the complete irrelevance of morality to the natural world.</p><p></p><p>In your place, I would look at the metaphysical concepts I want to keep from the Great Wheel, and those I want to ditch. For example, Ysgard represents, in part, heroic striving through glorious combat; across the Great Wheel, its opposite number Acheron represents the grinding futility of endless conflict. If one or both of these concepts is not particular important to your world, then the plane isn't needed either.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1696606, member: 18832"] Indeed. If you want to use specific outsider races in your campaign, then it's easy enough to use only those planes which feature outsider races. The same goes for deities; you need only use those planes which actually have deities from your world associated with them, usually by alignment. You don't need to use a ring of planes, either. The Great Wheel's planes follow an alignment-based shading - from Good through Lawful Good to Law, from Law through Lawful Evil to Evil, from Evil through Chaotic Evil to Chaos, from Chaos through Chaotic Good to Good. If you take out the planes that allow for this shading - Arcadia, the connection between LG Mount Celestia and LN Mechanus, being one of them - then there's no reason to maintain the Wheel. Instead they could float without connection to each other, or perhaps "likeminded" planes could be clustered together. If the conflict between baatezu and tanar'ri is not important in your campaign, there's no reason to have the Abyss and the Nine Hells themselves opposed, so you could have a "hell cluster" with perhaps a few connecting demiplanes - the domains of powerful gods, demon princes or devil lords? - or even one of the full planes from the Great Wheel, like the Grey Waste, in between. For example, if the Abyss and the Nine Hells are not necessarily the destination of evil souls in your campaign, the Grey Waste makes an excellent "Hell" poised between the two, and the classical Underworld vibe of the plane makes for an unusual afterlife of punishment. Similarly, the Beastlands need not necessarily have the same associations with goodness it has by being between Arborea and Elysium on the Great Wheel; in the absence of the Outlands, and with animals having a natural alignment of neutral, it could be the True Neutral plane - representing the complete irrelevance of morality to the natural world. In your place, I would look at the metaphysical concepts I want to keep from the Great Wheel, and those I want to ditch. For example, Ysgard represents, in part, heroic striving through glorious combat; across the Great Wheel, its opposite number Acheron represents the grinding futility of endless conflict. If one or both of these concepts is not particular important to your world, then the plane isn't needed either. [/QUOTE]
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I'm thinking of going with a homebrew cosmology here.
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